152 lines
4.5 KiB
C#
152 lines
4.5 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="ButtonGroup.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Transactions;
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namespace StgSharp.Controls
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{
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public abstract class KeyboardButtonGroup : ControllingItem
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{
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private List<TriggerButton> buttonList;
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private TriggerButton current;
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public KeyboardButtonGroup()
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{
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buttonList = new List<TriggerButton>();
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}
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public bool IsEntity
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{
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get => false;
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}
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public ReadOnlySpan<Vec4> TextureBox
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{
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get => throw new NotSupportedException();
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}
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public Rectangle BoundingBox { get; set; }
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public TriggerButton CurrentButton
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{
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get => current;
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}
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public Vec2 Position { get; set; }
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protected List<TriggerButton> AllButton
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{
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get => buttonList;
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}
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public void AddButton( TriggerButton button )
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{
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buttonList.Add( button );
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}
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public abstract void Confirm();
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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foreach( TriggerButton item in buttonList ) {
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yield return item.Single();
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}
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}
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public void MoveDown()
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{
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TriggerButton button = current;
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while( ( button.Down != null ) && button.Down.IsDisabled ) {
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button = button.Right;
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}
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if( current == button ) {
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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public void MoveLeft()
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{
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TriggerButton button = current;
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while( ( button.Left != null ) && button.Left.IsDisabled ) {
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button = button.Left;
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}
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if( current == button ) {
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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public void MoveRight()
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{
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TriggerButton button = current;
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while( ( button.Right != null ) && button.Right.IsDisabled ) {
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button = button.Right;
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}
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if( current == button ) {
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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public void MoveUp()
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{
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TriggerButton button = current;
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while( ( button.Up != null ) && button.Up.IsDisabled ) {
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button = button.Right;
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}
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if( current == button ) {
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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}
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}
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