96 lines
3.8 KiB
C#
96 lines
3.8 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="framework"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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using System.Runtime.InteropServices;
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#if Windows
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// using Windows.Win32;
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#endif
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namespace StgSharp.Graphics
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{
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/// <summary>
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/// Function handler to load an opengl function by searching its _label.
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/// </summary>
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/// <param _label="name">
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/// the _label of the Opengl function
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/// </param>
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/// <returns>
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/// An Intptr value representing the pointer to the function
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/// </returns>
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public delegate IntPtr glLoader(string name);
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#region StgSharpDele
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void FrameBufferSizeHandler(IntPtr window, int width, int height);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void FramePositionHandler(IntPtr window, float width, float height);
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#endregion
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#region glDEBUG
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internal unsafe delegate void GLDEBUGPROC(
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int source,
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int type,
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uint id,
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int severity,
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int length,
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sbyte* message,
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void* userParam);
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internal unsafe delegate void GLDEBUGPROCARB(
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int source,
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int type,
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uint id,
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int severity,
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int length,
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sbyte* message,
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void* userParam);
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internal unsafe delegate void GLDEBUGPROCKHR(
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int source,
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int type,
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uint id,
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int severity,
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int length,
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sbyte* message,
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void* userParam);
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internal unsafe delegate void GLDEBUGPROCAMD(
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uint id,
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int category,
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int severity,
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int length,
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sbyte* message,
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void* userParam);
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#endregion
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}
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