64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace StgSharp.Graphics
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{
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public partial class Form
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{
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/// <summary>
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/// Create a set of <see cref="VertexArray"/>.
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/// </summary>
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/// <param name="count">Amount of VAO to be crated.</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected VertexArray CreateVertexArray(uint count)
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{
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return new VertexArray(count, gl);
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}
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}
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public unsafe class VertexArray : IBufferObject
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{
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internal VertexArray(uint n, IglFunc gl)
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{
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_bufferID = new uint[n];
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GL = gl;
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fixed (uint* id = _bufferID)
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{
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GL.GenVertexArrays(n, id);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public sealed override void Bind(int index)
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{
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GL.BindVertexArray(_bufferID[index]);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindNull()
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{
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GL.BindVertexArray(0);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetVertexAttribute(uint index, int vertexLength, Type dataType, bool isNomalized, uint stride, int pointer)
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{
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GL.SetVertexAttribute(
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index, vertexLength, dataType,
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isNomalized,
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stride, pointer);
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}
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protected sealed override void Dispose(bool disposing)
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{
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if (disposing)
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{
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GL.DeleteVertexArrays((uint)_bufferID.Length, _bufferID);
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}
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}
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}
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}
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