47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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/// <summary>
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/// Interface of all kinds OpenGL buffer onjects
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/// </summary>
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public abstract class IBufferObject : IDisposable
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{
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protected uint[] _bufferID;
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protected IglFunc GL;
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/// <summary>
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/// Get the only handle to one of the Object instance
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public uint this[int index]
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{
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get { return _bufferID[index]; }
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}
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/// <summary>
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/// Bind a buffer instance to OpenGL
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/// </summary>
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/// <param name="index">Index of handle of the object in this instance to be bind</param>
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public abstract void Bind(int index);
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protected abstract void Dispose(bool disposing);
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~IBufferObject()
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{
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Dispose(disposing: false);
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}
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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