51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Graphics
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{
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internal unsafe struct VertexArray : IDisposable
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{
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internal uint[] _bufferID;
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public VertexArray(int n)
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{
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_bufferID = new uint[n];
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fixed (uint* id = _bufferID)
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{
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GL.gl->GenVertexArrays(n, id);
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}
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}
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public uint this[int n]
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{
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get
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{
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return _bufferID[n];
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}
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}
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public void Bind(int index)
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{
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GL.gl->BindVertexArray(_bufferID[index]);
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}
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public void Dispose()
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{
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fixed (uint* id = _bufferID)
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{
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GL.gl->DeleteVertexArrays(_bufferID.Length, id);
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}
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}
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public void SetVertexAttribute(uint index, int vertexLength, Type dataType, bool isNomalized, int stride, int pointer)
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{
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GL.gl->VertexAttribPointer(
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index, vertexLength, InternalIO.GLtype[dataType],
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isNomalized,
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stride, (void*)pointer);
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}
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}
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}
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