175 lines
7.0 KiB
C#
175 lines
7.0 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="SingleConsumerBell"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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using System.Threading;
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namespace StgSharp.Threading
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{
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/// <summary>
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/// A single-consumer bell/signal primitive.
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/// </summary>
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/// <remarks>
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/// <para> Producers can call <see cref="Set" /> multiple times to publish signals. The bell
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/// keeps a pending count of not-yet-consumed signals. The consumer uses <see
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/// cref="Wait(object, CancellationToken)" /> or <see cref="TryWait(object)" /> to consume
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/// signals.</para> <para> When a producer increments the pending count from 0 to 1, the
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/// internal event is set to wake the consumer. Consuming via <see cref="TryWait(object)" />
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/// or <see cref="Wait(object, CancellationToken)" /> clears the entire pending count
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/// (aggregate consumption). If new signals arrive while resetting, the event is set again to
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/// avoid missed signals.</para> <para> Ownership: only the specified <c> owner </c> can call
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/// the consumer APIs.</para>
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/// </remarks>
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public sealed class SingleConsumerBell : IDisposable
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{
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private volatile bool _disposed;
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private int _pending; // not volatile: used with Interlocked/Volatile APIs to avoid CS0420
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private readonly ManualResetEventSlim _evt;
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private readonly object _owner;
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/// <summary>
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/// Initializes a new instance of <see cref="SingleConsumerBell" />.
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/// </summary>
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/// <param name="owner">
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/// The unique consumer identity; subsequent calls to Wait/TryWait must pass the same
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/// reference.
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/// </param>
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/// <param name="spinCount">
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/// Spin count passed to the underlying <see cref="ManualResetEventSlim" />.
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/// </param>
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/// <exception cref="ArgumentNullException">
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/// Thrown if <paramref name="owner" /> is null.
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/// </exception>
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public SingleConsumerBell(object owner, int spinCount = 100)
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{
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_owner = owner ?? throw new ArgumentNullException(nameof(owner));
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_evt = new ManualResetEventSlim(false, spinCount);
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}
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/// <summary>
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/// Disposes the bell, sets the event to wake any waiting consumer, and releases
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/// resources.
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/// </summary>
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public void Dispose()
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{
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_disposed = true;
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_evt.Set();
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_evt.Dispose();
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}
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/// <summary>
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/// Publishes a signal by incrementing the not-yet-consumed count and returns the current
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/// pending count.
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/// </summary>
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/// <remarks>
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/// If the pending count transitions from 0 to 1, the event is set to wake the consumer.
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/// </remarks>
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/// <returns>
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/// The current pending count including this call.
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/// </returns>
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public int Set()
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{
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if (_disposed) {
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return Volatile.Read(ref _pending);
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}
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// Increment pending; if we transitioned 0 -> 1, set the event to wake the consumer
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int newCount = Interlocked.Increment(ref _pending);
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if (newCount == 1) {
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_evt.Set();
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}
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return newCount;
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}
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/// <summary>
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/// Attempts to consume any pending signals without blocking.
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/// </summary>
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/// <param name="consumer">
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/// The consumer object; must be the same reference provided at construction.
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/// </param>
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/// <returns>
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/// <c> true </c> if a signal was available (pending or event set); otherwise <c> false
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/// </c>.
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/// </returns>
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/// <exception cref="InvalidOperationException">
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/// Thrown if <paramref name="consumer" /> is not the owner.
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/// </exception>
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public bool TryWait(object consumer)
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{
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if (!ReferenceEquals(_owner, consumer)) {
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throw new InvalidOperationException("This bell is owned by another consumer.");
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}
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if (!_evt.IsSet && Volatile.Read(ref _pending) == 0) {
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return false;
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}
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// Aggregate consumption: clear pending and reset event
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_ = Interlocked.Exchange(ref _pending, 0);
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_evt.Reset();
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// If concurrent Set happened during reset, re-set the event to avoid lost signals
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if (Volatile.Read(ref _pending) != 0)
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{
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_evt.Set();
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}
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return true;
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}
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/// <summary>
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/// Blocks until a signal is available, then consumes all pending signals.
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/// </summary>
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/// <param name="consumer">
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/// The consumer object; must be the same reference provided at construction.
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/// </param>
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/// <param name="cancellationToken">
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/// A token to cancel the wait.
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/// </param>
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/// <exception cref="InvalidOperationException">
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/// Thrown if <paramref name="consumer" /> is not the owner.
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/// </exception>
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public void Wait(object consumer, CancellationToken cancellationToken = default)
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{
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if (!ReferenceEquals(_owner, consumer)) {
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throw new InvalidOperationException("This bell is owned by another consumer.");
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}
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_evt.Wait(cancellationToken);
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// Consume this round of signals: clear pending and handle reset/concurrency
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_ = Interlocked.Exchange(ref _pending, 0);
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_evt.Reset();
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if (Volatile.Read(ref _pending) != 0) {
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_evt.Set();
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}
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}
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}
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} |