153 lines
5.9 KiB
C#
153 lines
5.9 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="SwissTable.X86"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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using System.Numerics;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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namespace StgSharp.Collections
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{
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public partial class SwissTable
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{
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private unsafe class BucketScannerX86 : IBucketScanner
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{
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public bool TryFind(
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nint key,
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uint hash,
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Bucket* bucket,
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out nint value
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)
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{
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byte ctrl = (byte)((hash >> EntryMaskWidth) & 0x7F);
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Vector128<byte> ctrlVector = Vector128.Create(ctrl);
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Vector128<byte> bucketCtrlVector = Sse2.LoadVector128((byte*)&bucket->Control);
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Vector128<byte> cmpResult = Sse2.CompareEqual(ctrlVector, bucketCtrlVector);
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int mask = Sse2.MoveMask(cmpResult);
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while (mask != 0)
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{
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int bitPos = BitOperations.TrailingZeroCount(mask);
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int index = bitPos;
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if (bucket->Keys[index] == key)
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{
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value = bucket->Values[index];
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return true;
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}
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mask &= mask - 1;
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}
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value = default;
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return false;
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}
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public bool TryRemove(
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nint key,
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uint hash,
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Bucket* bucket,
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out nint value
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)
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{
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byte ctrl = (byte)((hash >> EntryMaskWidth) & 0x7F);
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Vector128<byte> ctrlVector = Vector128.Create(ctrl);
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Vector128<byte> bucketCtrl = Sse2.LoadVector128((byte*)&bucket->Control);
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Vector128<byte> matchMask = Sse2.CompareEqual(ctrlVector, bucketCtrl);
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int matches = Sse2.MoveMask(matchMask);
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while (matches != 0)
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{
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int bitPos = BitOperations.TrailingZeroCount(matches);
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int index = bitPos;
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if (bucket->Keys[index] == key)
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{
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value = bucket->Values[index];
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bucket->Control[index] = 0xFE; // mark as DELETED
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// no need to remove Key/Value
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return true;
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}
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matches &= matches - 1;
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}
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value = default;
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return false;
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}
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public bool TrySet(
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nint key,
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uint hash,
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Bucket* bucket,
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nint value,
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out bool isNewKey
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)
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{
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byte ctrl = (byte)((hash >> EntryMaskWidth) & 0x7F); // H2: upper 8 bits (highest bit is naturally 0)
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Vector128<byte> ctrlVector = Vector128.Create(ctrl);
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int firstAvailableSlot = -1; // Record the first insertable slot
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Vector128<byte> bucketCtrl = Sse2.LoadVector128(
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(byte*)&bucket->Control);
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// === Phase 1: Look up an existing key ===
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Vector128<byte> matchMask = Sse2.CompareEqual(ctrlVector, bucketCtrl);
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int matches = Sse2.MoveMask(matchMask);
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while (matches != 0)
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{
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int bitPos = BitOperations.TrailingZeroCount(matches);
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int index = bitPos;
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if (bucket->Keys[index] == key)
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{
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// Key already exists -> update value
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bucket->Values[index] = value;
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isNewKey = false;
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return true;
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}
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matches &= matches - 1;
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}
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// === Phase 2: Track an available insertion slot ===
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int emptyOrDeleted = Sse2.MoveMask(bucketCtrl);
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if (emptyOrDeleted == 0)
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{
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isNewKey = false;
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return false; // bucket full
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}
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int slot = BitOperations.TrailingZeroCount(emptyOrDeleted);
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bucket->Control[slot] = ctrl;
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bucket->Keys[slot] = key;
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bucket->Values[slot] = value;
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isNewKey = true;
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return true;
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}
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}
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}
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}
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