Files
stgsharp/源代码/StgSharp/Math/Linear/mat4.cs
T

189 lines
6.1 KiB
C#

using StgSharp;
using StgSharp.Math;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp
{
internal static unsafe partial class internalIO
{
#region add_mat4
#if NET7_0_OR_GREATER
#else
[DllImport("StgSharpGraphic", EntryPoint = "addmat4",
#endif
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe Mat4* add_mat4(
ref Mat4 mat1, ref Mat4 Mat2);
[DllImport("StgSharpGraphic", EntryPoint = "addmat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe Mat4* add_mat4(
Mat4* mat1, Mat4* Mat2);
#endregion
#region sub_mat4
[DllImport("StgSharpGraphic", EntryPoint = "sub_mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe extern Mat4* sub_mat4(
ref Mat4 mat1, ref Mat4 Mat2);
[DllImport("StgSharpGraphic", EntryPoint = "Mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe extern Mat4* sub_mat4(
Mat4* mat1, Mat4* Mat2);
#endregion
#region mul
[DllImport("StgSharpGraphic", EntryPoint = "mul_const",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe extern Mat4* mul_const(
Mat4* mat, float value);
[DllImport("StgSharpGraphic", EntryPoint = "mul_const",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe extern Mat4* mul_const(
ref Mat4 mat, float value);
[DllImport("StgsharpGraphic", EntryPoint = "mul_4_2",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe Mat2* mul_4_2(Mat4* left, Mat2* right);
[DllImport("StgsharpGraphic", EntryPoint = "mul_4_4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe Mat4* mul_4_4(Mat4* left, Mat4* right);
#endregion
#region transpose
[DllImport("StgsharpGraphic", EntryPoint = "transpose4to4",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose4to4_internal(Mat4* source, Mat4* target);
[DllImport("StgsharpGraphic", EntryPoint = "transpose4to3",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose4to3_internal(Mat4* source, Mat3* target);
[DllImport("StgsharpGraphic", EntryPoint = "transpose4to2",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose4to2_internal(Mat4* source, Mat2* target);
#endregion
#region det
[DllImport("StgsharpGraphic", EntryPoint = "det_mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe extern float det_mat4(Mat4* matPtr, Mat4* transpose);
#endregion
#region deinit_mat4
[DllImport("StgSharpGraphic", EntryPoint = "deinit_mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern void deinit_mat4(ref Mat4 mat);
[DllImport("StgSharpGraphic", EntryPoint = "deinit_mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern void deinit_mat4(Mat4* mat);
#endregion
}
}
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = 16 * sizeof(float))]
public struct Mat4
{
[FieldOffset(0)] internal Vector4 colum0;
[FieldOffset(16)] internal Vector4 colum1;
[FieldOffset(32)] internal Vector4 colum2;
[FieldOffset(48)] internal Vector4 colum3;
[FieldOffset(0)] public float m00;
[FieldOffset(4)] public float m10;
[FieldOffset(8)] public float m20;
[FieldOffset(12)] public float m30;
[FieldOffset(16)] public float m01;
[FieldOffset(20)] public float m11;
[FieldOffset(24)] public float m21;
[FieldOffset(28)] public float m31;
[FieldOffset(32)] public float m02;
[FieldOffset(36)] public float m12;
[FieldOffset(40)] public float m22;
[FieldOffset(44)] public float m32;
[FieldOffset(48)] public float m03;
[FieldOffset(52)] public float m13;
[FieldOffset(56)] public float m23;
[FieldOffset(60)] public float m33;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal Mat4(
Vector4 colum0,
Vector4 colum1,
Vector4 colum2,
Vector4 colum3
)
{
this.colum0 = colum0;
this.colum1 = colum1;
this.colum2 = colum2;
this.colum3 = colum3;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static Mat4 add(Mat4 left, Mat4 right)
{
return new Mat4(
left.colum0 + right.colum0,
left.colum1 + right.colum1,
left.colum2 + right.colum2,
left.colum3 + right.colum3
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static Mat4 sub(Mat4 left, Mat4 right)
{
return new Mat4(
left.colum0 - right.colum0,
left.colum1 - right.colum1,
left.colum2 - right.colum2,
left.colum3 - right.colum3
);
}
}
}