502 lines
14 KiB
C
502 lines
14 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_PSP
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// SDL internals
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_keyboard_c.h"
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// PSP declarations
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#include "SDL_pspvideo.h"
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#include "SDL_pspevents_c.h"
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#include "SDL_pspgl_c.h"
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#include "../../render/psp/SDL_render_psp_c.h"
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#include <psputility.h>
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#include <pspgu.h>
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#include <pspdisplay.h>
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#include <vram.h>
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/* unused
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static bool PSP_initialized = false;
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*/
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static void PSP_Destroy(SDL_VideoDevice *device)
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{
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SDL_free(device->internal);
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SDL_free(device);
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}
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static SDL_VideoDevice *PSP_Create(void)
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{
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SDL_VideoDevice *device;
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SDL_VideoData *phdata;
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SDL_GLDriverData *gldata;
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// Initialize SDL_VideoDevice structure
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device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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return NULL;
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}
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// Initialize internal PSP specific data
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phdata = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
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if (!phdata) {
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SDL_free(device);
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return NULL;
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}
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gldata = (SDL_GLDriverData *)SDL_calloc(1, sizeof(SDL_GLDriverData));
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if (!gldata) {
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SDL_free(device);
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SDL_free(phdata);
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return NULL;
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}
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device->gl_data = gldata;
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device->internal = phdata;
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phdata->egl_initialized = true;
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// Setup amount of available displays
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device->num_displays = 0;
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// Set device free function
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device->free = PSP_Destroy;
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// Setup all functions which we can handle
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device->VideoInit = PSP_VideoInit;
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device->VideoQuit = PSP_VideoQuit;
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device->GetDisplayModes = PSP_GetDisplayModes;
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device->SetDisplayMode = PSP_SetDisplayMode;
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device->CreateSDLWindow = PSP_CreateWindow;
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device->SetWindowTitle = PSP_SetWindowTitle;
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device->SetWindowPosition = PSP_SetWindowPosition;
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device->SetWindowSize = PSP_SetWindowSize;
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device->ShowWindow = PSP_ShowWindow;
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device->HideWindow = PSP_HideWindow;
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device->RaiseWindow = PSP_RaiseWindow;
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device->MaximizeWindow = PSP_MaximizeWindow;
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device->MinimizeWindow = PSP_MinimizeWindow;
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device->RestoreWindow = PSP_RestoreWindow;
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device->DestroyWindow = PSP_DestroyWindow;
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device->GL_LoadLibrary = PSP_GL_LoadLibrary;
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device->GL_GetProcAddress = PSP_GL_GetProcAddress;
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device->GL_UnloadLibrary = PSP_GL_UnloadLibrary;
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device->GL_CreateContext = PSP_GL_CreateContext;
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device->GL_MakeCurrent = PSP_GL_MakeCurrent;
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device->GL_SetSwapInterval = PSP_GL_SetSwapInterval;
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device->GL_GetSwapInterval = PSP_GL_GetSwapInterval;
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device->GL_SwapWindow = PSP_GL_SwapWindow;
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device->GL_DestroyContext = PSP_GL_DestroyContext;
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device->HasScreenKeyboardSupport = PSP_HasScreenKeyboardSupport;
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device->ShowScreenKeyboard = PSP_ShowScreenKeyboard;
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device->HideScreenKeyboard = PSP_HideScreenKeyboard;
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device->IsScreenKeyboardShown = PSP_IsScreenKeyboardShown;
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device->PumpEvents = PSP_PumpEvents;
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device->device_caps = VIDEO_DEVICE_CAPS_FULLSCREEN_ONLY;
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return device;
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}
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static void configure_dialog(pspUtilityMsgDialogParams *dialog, size_t dialog_size)
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{
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// clear structure and setup size
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SDL_memset(dialog, 0, dialog_size);
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dialog->base.size = dialog_size;
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// set language
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sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &dialog->base.language);
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// set X/O swap
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sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &dialog->base.buttonSwap);
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// set thread priorities
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// TODO: understand how these work
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dialog->base.soundThread = 0x10;
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dialog->base.graphicsThread = 0x11;
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dialog->base.fontThread = 0x12;
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dialog->base.accessThread = 0x13;
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}
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static void *setup_temporal_gu(void *list)
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{
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// Using GU_PSM_8888 for the framebuffer
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int bpp = 4;
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void *doublebuffer = vramalloc(PSP_FRAME_BUFFER_SIZE * bpp * 2);
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void *backbuffer = doublebuffer;
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void *frontbuffer = ((uint8_t *)doublebuffer) + PSP_FRAME_BUFFER_SIZE * bpp;
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sceGuInit();
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sceGuStart(GU_DIRECT,list);
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sceGuDrawBuffer(GU_PSM_8888, vrelptr(frontbuffer), PSP_FRAME_BUFFER_WIDTH);
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sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, vrelptr(backbuffer), PSP_FRAME_BUFFER_WIDTH);
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sceGuOffset(2048 - (PSP_SCREEN_WIDTH >> 1), 2048 - (PSP_SCREEN_HEIGHT >> 1));
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sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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sceGuDisable(GU_DEPTH_TEST);
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// Scissoring
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sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuFinish();
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sceGuSync(0,0);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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return doublebuffer;
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}
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static void term_temporal_gu(void *guBuffer)
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{
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sceGuTerm();
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vfree(guBuffer);
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sceDisplayWaitVblankStart();
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}
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bool PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
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{
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unsigned char list[64] __attribute__((aligned(64)));
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pspUtilityMsgDialogParams dialog;
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int status;
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void *guBuffer = NULL;
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// check if it's possible to use existing video context
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if (SDL_GetKeyboardFocus() == NULL) {
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guBuffer = setup_temporal_gu(list);
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}
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// configure dialog
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configure_dialog(&dialog, sizeof(dialog));
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// setup dialog options for text
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dialog.mode = PSP_UTILITY_MSGDIALOG_MODE_TEXT;
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dialog.options = PSP_UTILITY_MSGDIALOG_OPTION_TEXT;
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// copy the message in, 512 bytes max
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SDL_snprintf(dialog.message, sizeof(dialog.message), "%s\r\n\r\n%s", messageboxdata->title, messageboxdata->message);
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// too many buttons
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if (messageboxdata->numbuttons > 2)
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return SDL_SetError("messageboxdata->numbuttons valid values are 0, 1, 2");
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// we only have two options, "yes/no" or "ok"
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if (messageboxdata->numbuttons == 2)
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dialog.options |= PSP_UTILITY_MSGDIALOG_OPTION_YESNO_BUTTONS | PSP_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO;
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// start dialog
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if (sceUtilityMsgDialogInitStart(&dialog) != 0)
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return SDL_SetError("sceUtilityMsgDialogInitStart() failed for some reason");
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// loop while the dialog is active
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status = PSP_UTILITY_DIALOG_NONE;
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do
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{
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sceGuStart(GU_DIRECT, list);
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sceGuClearColor(0);
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sceGuClearDepth(0);
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sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
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sceGuFinish();
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sceGuSync(0,0);
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status = sceUtilityMsgDialogGetStatus();
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switch (status)
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{
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case PSP_UTILITY_DIALOG_VISIBLE:
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sceUtilityMsgDialogUpdate(1);
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break;
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case PSP_UTILITY_DIALOG_QUIT:
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sceUtilityMsgDialogShutdownStart();
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break;
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}
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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} while (status != PSP_UTILITY_DIALOG_NONE);
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// cleanup
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if (guBuffer)
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{
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term_temporal_gu(guBuffer);
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}
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// success
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if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_YES)
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*buttonID = messageboxdata->buttons[0].buttonID;
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else if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_NO)
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*buttonID = messageboxdata->buttons[1].buttonID;
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else
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*buttonID = messageboxdata->buttons[0].buttonID;
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return true;
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}
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VideoBootStrap PSP_bootstrap = {
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"psp",
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"PSP Video Driver",
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PSP_Create,
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PSP_ShowMessageBox,
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false
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};
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/*****************************************************************************/
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// SDL Video and Display initialization/handling functions
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/*****************************************************************************/
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bool PSP_VideoInit(SDL_VideoDevice *_this)
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{
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SDL_DisplayMode mode;
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if (!PSP_EventInit(_this)) {
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return false; // error string would already be set
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}
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SDL_zero(mode);
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mode.w = PSP_SCREEN_WIDTH;
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mode.h = PSP_SCREEN_HEIGHT;
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mode.refresh_rate = 60.0f;
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// 32 bpp for default
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mode.format = SDL_PIXELFORMAT_ABGR8888;
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if (SDL_AddBasicVideoDisplay(&mode) == 0) {
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return false;
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}
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return true;
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}
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void PSP_VideoQuit(SDL_VideoDevice *_this)
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{
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PSP_EventQuit(_this);
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}
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bool PSP_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
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{
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SDL_DisplayMode mode;
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SDL_zero(mode);
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mode.w = PSP_SCREEN_WIDTH;
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mode.h = PSP_SCREEN_HEIGHT;
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mode.refresh_rate = 60.0f;
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// 32 bpp for default
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mode.format = SDL_PIXELFORMAT_ABGR8888;
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SDL_AddFullscreenDisplayMode(display, &mode);
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// 16 bpp secondary mode
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mode.format = SDL_PIXELFORMAT_BGR565;
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SDL_AddFullscreenDisplayMode(display, &mode);
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return true;
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}
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bool PSP_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
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{
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return true;
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}
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#define EGLCHK(stmt) \
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do { \
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EGLint err; \
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\
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stmt; \
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err = eglGetError(); \
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if (err != EGL_SUCCESS) { \
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SDL_SetError("EGL error %d", err); \
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return true; \
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} \
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} while (0)
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bool PSP_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
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{
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SDL_WindowData *wdata;
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// Allocate window internal data
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wdata = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
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if (!wdata) {
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return false;
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}
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// Setup driver data for this window
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window->internal = wdata;
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SDL_SetKeyboardFocus(window);
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// Window has been successfully created
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return true;
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}
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void PSP_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window)
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{
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}
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bool PSP_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window)
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{
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return SDL_Unsupported();
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}
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void PSP_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
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{
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}
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void PSP_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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}
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void PSP_HideWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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}
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void PSP_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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}
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void PSP_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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}
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void PSP_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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}
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void PSP_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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}
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void PSP_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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}
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bool PSP_HasScreenKeyboardSupport(SDL_VideoDevice *_this)
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{
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return true;
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}
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void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props)
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{
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char list[0x20000] __attribute__((aligned(64))); // Needed for sceGuStart to work
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int i;
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int done = 0;
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int input_text_length = 32; // SDL_SendKeyboardText supports up to 32 characters per event
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unsigned short outtext[input_text_length];
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char text_string[input_text_length];
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SceUtilityOskData data;
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SceUtilityOskParams params;
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SDL_memset(outtext, 0, input_text_length * sizeof(unsigned short));
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data.language = PSP_UTILITY_OSK_LANGUAGE_DEFAULT;
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data.lines = 1;
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data.unk_24 = 1;
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switch (SDL_GetTextInputType(props)) {
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default:
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case SDL_TEXTINPUT_TYPE_TEXT:
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data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
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break;
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case SDL_TEXTINPUT_TYPE_TEXT_NAME:
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data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
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break;
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case SDL_TEXTINPUT_TYPE_TEXT_EMAIL:
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data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
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break;
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case SDL_TEXTINPUT_TYPE_TEXT_USERNAME:
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data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
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break;
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case SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN:
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data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
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break;
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case SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE:
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data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
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break;
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case SDL_TEXTINPUT_TYPE_NUMBER:
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data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_LATIN_DIGIT;
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break;
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case SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN:
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data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_LATIN_DIGIT;
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break;
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case SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE:
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data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_LATIN_DIGIT;
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break;
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}
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data.desc = NULL;
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data.intext = NULL;
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data.outtextlength = input_text_length;
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data.outtextlimit = input_text_length;
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data.outtext = outtext;
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params.base.size = sizeof(params);
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sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, ¶ms.base.language);
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sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, ¶ms.base.buttonSwap);
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params.base.graphicsThread = 17;
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params.base.accessThread = 19;
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params.base.fontThread = 18;
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params.base.soundThread = 16;
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params.datacount = 1;
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params.data = &data;
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sceUtilityOskInitStart(¶ms);
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while(!done) {
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sceGuStart(GU_DIRECT, list);
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sceGuClearColor(0);
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sceGuClearDepth(0);
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sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
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sceGuFinish();
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sceGuSync(0,0);
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switch(sceUtilityOskGetStatus())
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{
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case PSP_UTILITY_DIALOG_VISIBLE:
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sceUtilityOskUpdate(1);
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break;
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case PSP_UTILITY_DIALOG_QUIT:
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sceUtilityOskShutdownStart();
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break;
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case PSP_UTILITY_DIALOG_NONE:
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done = 1;
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break;
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default :
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break;
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}
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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}
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// Convert input list to string
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for (i = 0; i < input_text_length; i++) {
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text_string[i] = outtext[i];
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}
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SDL_SendKeyboardText((const char *) text_string);
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}
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void PSP_HideScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window)
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{
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}
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bool PSP_IsScreenKeyboardShown(SDL_VideoDevice *_this, SDL_Window *window)
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{
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return false;
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}
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#endif // SDL_VIDEO_DRIVER_PSP
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