307 lines
8.9 KiB
C
307 lines
8.9 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "SDL_hidapihaptic.h"
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#include "SDL_hidapihaptic_c.h"
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#include "SDL3/SDL_mutex.h"
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#include "SDL3/SDL_error.h"
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extern struct SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
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typedef struct haptic_list_node
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{
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SDL_Haptic *haptic;
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struct haptic_list_node *next;
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} haptic_list_node;
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static haptic_list_node *haptic_list_head = NULL;
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static SDL_Mutex *haptic_list_mutex = NULL;
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static SDL_HIDAPI_HapticDriver *drivers[] = {
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#ifdef SDL_HAPTIC_HIDAPI_LG4FF
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&SDL_HIDAPI_HapticDriverLg4ff,
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#endif
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NULL
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};
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bool SDL_HIDAPI_HapticInit(void)
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{
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haptic_list_head = NULL;
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haptic_list_mutex = SDL_CreateMutex();
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if (haptic_list_mutex == NULL) {
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return SDL_OutOfMemory();
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}
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return true;
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}
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bool SDL_HIDAPI_HapticIsHidapi(SDL_Haptic *haptic)
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{
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haptic_list_node *cur;
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bool ret = false;
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SDL_LockMutex(haptic_list_mutex);
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cur = haptic_list_head;
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while (cur != NULL) {
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if (cur->haptic == haptic) {
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ret = true;
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break;
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}
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cur = cur->next;
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}
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SDL_UnlockMutex(haptic_list_mutex);
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return ret;
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}
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bool SDL_HIDAPI_JoystickIsHaptic(SDL_Joystick *joystick)
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{
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const int numdrivers = SDL_arraysize(drivers) - 1;
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int i;
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SDL_AssertJoysticksLocked();
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if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
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return false;
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}
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for (i = 0; i < numdrivers; ++i) {
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if (drivers[i]->JoystickSupported(joystick)) {
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return true;
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}
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}
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return false;
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}
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bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
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{
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const int numdrivers = SDL_arraysize(drivers) - 1;
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int i;
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SDL_AssertJoysticksLocked();
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if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
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return SDL_SetError("Cannot open hidapi haptic from non hidapi joystick");
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}
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for (i = 0; i < numdrivers; ++i) {
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if (drivers[i]->JoystickSupported(joystick)) {
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SDL_HIDAPI_HapticDevice *device;
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haptic_list_node *list_node;
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// the driver is responsible for calling SDL_SetError
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void *ctx = drivers[i]->Open(joystick);
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if (ctx == NULL) {
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return false;
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}
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device = SDL_malloc(sizeof(SDL_HIDAPI_HapticDevice));
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if (device == NULL) {
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SDL_HIDAPI_HapticDevice temp;
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temp.ctx = ctx;
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temp.driver = drivers[i];
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temp.joystick = joystick;
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temp.driver->Close(&temp);
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return SDL_OutOfMemory();
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}
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device->driver = drivers[i];
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device->haptic = haptic;
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device->joystick = joystick;
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device->ctx = ctx;
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list_node = SDL_malloc(sizeof(haptic_list_node));
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if (list_node == NULL) {
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device->driver->Close(device);
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SDL_free(device);
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return SDL_OutOfMemory();
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}
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haptic->hwdata = (struct haptic_hwdata *)device;
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// this is outside of the syshaptic driver
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haptic->neffects = device->driver->NumEffects(device);
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haptic->nplaying = device->driver->NumEffectsPlaying(device);
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haptic->supported = device->driver->GetFeatures(device);
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haptic->naxes = device->driver->NumAxes(device);
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// outside of SYS_HAPTIC
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haptic->instance_id = 255;
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list_node->haptic = haptic;
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list_node->next = NULL;
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// grab a joystick ref so that it doesn't get fully destroyed before the haptic is closed
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SDL_OpenJoystick(SDL_GetJoystickID(joystick));
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SDL_LockMutex(haptic_list_mutex);
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if (haptic_list_head == NULL) {
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haptic_list_head = list_node;
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} else {
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haptic_list_node *cur = haptic_list_head;
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while(cur->next != NULL) {
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cur = cur->next;
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}
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cur->next = list_node;
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}
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SDL_UnlockMutex(haptic_list_mutex);
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return true;
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}
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}
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return SDL_SetError("No supported HIDAPI haptic driver found for joystick");
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}
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bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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{
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SDL_HIDAPI_HapticDevice *device;
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SDL_AssertJoysticksLocked();
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if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
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return false;
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}
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device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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if (joystick == device->joystick) {
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return true;
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}
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return false;
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}
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void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic)
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{
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haptic_list_node *cur, *last;
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SDL_LockMutex(haptic_list_mutex);
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cur = haptic_list_head;
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last = NULL;
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while (cur != NULL) {
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if (cur->haptic == haptic) {
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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device->driver->Close(device);
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// a reference was grabbed during open, now release it
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SDL_CloseJoystick(device->joystick);
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if (cur == haptic_list_head) {
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haptic_list_head = cur->next;
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} else {
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last->next = cur->next;
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}
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SDL_free(device->ctx);
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SDL_free(device);
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SDL_free(cur);
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SDL_UnlockMutex(haptic_list_mutex);
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return;
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}
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last = cur;
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cur = cur->next;
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}
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SDL_UnlockMutex(haptic_list_mutex);
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}
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void SDL_HIDAPI_HapticQuit(void)
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{
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// the list is cleared in SDL_haptic.c
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if (haptic_list_mutex != NULL) {
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SDL_DestroyMutex(haptic_list_mutex);
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haptic_list_mutex = NULL;
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}
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}
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SDL_HapticEffectID SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->CreateEffect(device, base);
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}
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bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, const SDL_HapticEffect *data)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->UpdateEffect(device, id, data);
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}
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bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, Uint32 iterations)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->RunEffect(device, id, iterations);
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}
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bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, SDL_HapticEffectID id)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->StopEffect(device, id);
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}
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void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, SDL_HapticEffectID id)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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device->driver->DestroyEffect(device, id);
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}
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bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID id)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->GetEffectStatus(device, id);
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}
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bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->SetGain(device, gain);
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}
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bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->SetAutocenter(device, autocenter);
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}
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bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->Pause(device);
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}
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bool SDL_HIDAPI_HapticResume(SDL_Haptic *haptic)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->Resume(device);
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}
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bool SDL_HIDAPI_HapticStopAll(SDL_Haptic *haptic)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->StopEffects(device);
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}
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#endif //SDL_JOYSTICK_HIDAPI
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