Files
stgsharp/StgSharpDebug/Shader/fbo.vert
T

14 lines
191 B
GLSL

#version 330 core
layout(location = 0)in vec3 coord;
layout(location = 1)in vec3 tCoord;
out vec3 texCoord;
void main()
{
gl_Position = vec4(coord.xyz,1.0f);
texCoord = tCoord;
}