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stgsharp/StgSharp.Common/MVVM/ViewModel/ShowViewPort.cs
T
2025-10-17 10:49:00 +08:00

145 lines
5.2 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ShowViewPort"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Graphics;
using StgSharp.MVVM;
using StgSharp.Threading;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace StgSharp.MVVM.ViewModel
{
public abstract partial class ViewModelBase
{
private volatile bool _closed = true;
private ViewBase _nextView, _currentView;
protected ViewBase CurrentView
{
get => _currentView;
set => _nextView = value;
}
/// <summary>
/// CustomizeInit this form and render it on screen, and respond with operation
/// </summary>
public unsafe void UseViewModel(string viewEntryName)
{
CustomizeInitialize();
UseViewInNextFrame(viewEntryName);
TimeSpanAwaitingToken fpsCountingToken = fpsCountProvider.ParticipantSpanAwaiting(1);
fpsCountingToken.TimeSpanRefreshed += CountFps;
fpsCountingToken.MissTimeSpanRefreshed += CountFps;
if (_nextView != _currentView) {
Interlocked.Exchange(ref _currentView, _nextView);
}
Thread renderThread = new Thread((token) => {
try
{
ProcessFrameWithoutEvent();
}
catch (Exception ex)
{
InternalIO.InternalWriteLog(
$"Critical error when rendering:\n" + $"{ex}", LogType.Error);
ShouldClose = true;
throw;
}
});
renderThread.Start();
/**/
using (TimeSpanAwaitingToken eventAwaitingToken = frameTimeProvider.ParticipantSpanAwaiting(
1))
{
while (_closed)
{
if (_nextView != _currentView) {
Interlocked.Exchange(ref _currentView, _nextView);
}
InternalIO.glfwPollEvents();
eventAwaitingToken.WaitNextSpan();
_closed = !ShouldClose;
}
}
/**/
renderThread.Join();
fpsCountingToken.Dispose();
fpsCountProvider.StopSpanProviding();
frameTimeProvider.StopSpanProviding();
}
protected void UseViewInNextFrame(string name)
{
if (!allView.TryGetValue(name, out ViewBase v)) {
throw new KeyNotFoundException(
$"{$"Cannot find View named {name} "}{$"in current View Model of {GetType().FullName}"}");
}
CurrentView = v;
}
private void CountFps(object sender, EventArgs e)
{
Interlocked.Exchange(ref _frameSpeed, _frameCount);
Interlocked.Exchange(ref _frameCount, 0);
}
private unsafe void PrivateShow()
{
if (0 == InternalIO.glfwWindowShouldClose(this.viewPortDisplay.ViewPortHandle))
{
CurrentView.Use();
RenderStream.PollEvents();
}
}
private void ProcessFrameWithoutEvent()
{
using (TimeSpanAwaitingToken renderAwaitingToken = frameTimeProvider.ParticipantSpanAwaiting(
1))
{
renderAwaitingToken.TimeSpanRefreshed += (_, _) => { };
while (_closed)
{
foreach (ViewPort context in CurrentView.Render) {
context.FlushSize();
}
CurrentView.Use();
renderAwaitingToken.WaitNextSpan();
Interlocked.Add(ref _frameCount, 1);
}
}
}
}
}