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stgsharp/StgSharp.Common/Graphics/OpenGL/Buffer/FBO.cs
T
2025-10-17 10:49:00 +08:00

106 lines
3.9 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="FBO"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics.OpenGL;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics.OpenGL
{
#pragma warning disable CA1008
#pragma warning disable CA1028
public enum FrameBufferTarget : uint
#pragma warning restore CA1028
#pragma warning restore CA1008
{
Read = glConst.READ_FRAMEBUFFER,
All = glConst.FRAMEBUFFER,
Draw = glConst.DRAW_FRAMEBUFFER,
}
public sealed class FrameBuffer : GlBufferObjectBase
{
internal unsafe FrameBuffer(int count, glRender binding)
: base(binding)
{
_bufferHandle = GL.GenFrameBuffers(count);
}
/// <summary>
/// Bind the frame BufferHandle object with _label frame BufferHandle to the frame
/// BufferHandle target specified by target. <see langword="FrameBufferTarget.All" /> will
/// be set as default target.
/// </summary>
/// <param _label="index">
/// Index of object to be binded in handle set
/// </param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override unsafe void Bind(int index)
{
GL.BindFrameBuffer(FrameBufferTarget.All, _bufferHandle[index]);
}
/// <summary>
/// Bind the frame BufferHandle object with _label frame BufferHandle to the frame
/// BufferHandle target specified by target. Target of this frame BufferHandle should be
/// set manually.
/// </summary>
/// <param _label="target">
/// The frame BufferHandle target of the binding operation.
/// </param>
/// <param _label="index">
/// Index of object to be binded in handle set
/// </param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void Bind(FrameBufferTarget target, int index)
{
GL.BindFrameBuffer(target, _bufferHandle[index]);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void BindNull()
{
OpenGLFunction.CurrentGL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero);
}
protected override void Dispose(bool disposing)
{
throw new NotImplementedException();
}
}
}