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stgsharp/StgSharp.Common/Geometries/PlainGeometry/Define/PlainGeometry.cs
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2025-10-17 10:49:00 +08:00

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2.5 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="PlainGeometry"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.ComponentModel;
namespace StgSharp.Geometries
{
/// <summary>
/// Plain geometry only contains straight sides.
/// </summary>
public abstract class PlainGeometry : IGeometry
{
protected Vec4[] vertexMat;
internal CoordinationBase coordinate;
internal PlainGeometry(CoordinationBase coordination)
{
coordinate = coordination;
}
public Point this[int index]
{
get => new Point(vertexMat[index]);
set => vertexMat[index].vec = value.coordVec;
}
public int VertexCount => this.vertexMat.Length;
public abstract ReadOnlySpan<int> VertexIndices { get; }
#pragma warning disable CA1819
public Vec4[] VertexStream => vertexMat;
public CoordinationBase Coordination => this.coordinate;
#pragma warning restore CA1819
}
}