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stgsharp/StgSharp.Common/Controlling/Controls/MarkingLable.cs
T
2025-10-17 10:49:00 +08:00

87 lines
2.8 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MarkingLable"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace StgSharp.Controls
{
public class MarkingLabel : ControllingItem
{
private PlainGeometryMesh marker;
private TimeFunction _movement;
private Vec2 _currentPosition, _movementVec;
public MarkingLabel(PlainGeometryMesh marker, TimeFunction movement)
{
this.marker = marker;
_movement = movement;
}
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => marker.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public Vec2 Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return marker;
}
public void Move(Vec2 movement)
{
if (!_movement.IsComplete) {
Position = _currentPosition + (_movement.Calculate() * _movementVec);
}
}
public void MoveTo(Vec2 target)
{
Move(target - Position);
}
}
}