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stgsharp/StgSharp.Common/Collections/RandomAccessibleStack.cs
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2025-10-17 10:49:00 +08:00

183 lines
5.7 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="RandomAccessibleStack"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Collections
{
public class RandomAccessibleStack<T> : IEnumerable<T>
{
private const int DefaultCapacity = 4;
private T[] _array;
private int _size;
private int _version;
/// <summary>
/// Initializes a new instance of the RandomAccessStack class that is empty and has the
/// default initial capacity.
/// </summary>
public RandomAccessibleStack()
{
_array = new T[DefaultCapacity];
}
/// <summary>
/// Initializes a new instance of the RandomAccessStack class that is empty and has the
/// specified initial capacity.
/// </summary>
public RandomAccessibleStack(int capacity)
{
if (capacity < 0) {
throw new ArgumentOutOfRangeException(
nameof(capacity), "Capacity must be non-negative.");
}
_array = new T[capacity];
}
/// <summary>
/// Gets or sets the element at the specified index in the stack (0 = bottom, Count-1 =
/// top).
/// </summary>
public T this[int index]
{
get
{
if (index < 0 || index >= _size) {
throw new ArgumentOutOfRangeException(nameof(index));
}
return _array[index];
}
/*
set
{
if( index < 0 || index >= PrimSize ) {
throw new ArgumentOutOfRangeException( nameof( index ) );
}
_array[ index ] = value;
_version++;
}
/**/
}
/// <summary>
/// Gets the number of elements contained in the stack.
/// </summary>
public int Count => _size;
/// <summary>
/// Removes all objects from the stack.
/// </summary>
public void Clear()
{
Array.Clear(_array, 0, _size);
_size = 0;
_version++;
}
/// <summary>
/// Returns an enumerator that iterates through the stack from top to bottom. Throws if
/// the stack is modified during iteration.
/// </summary>
public IEnumerator<T> GetEnumerator()
{
int expectedVersion = _version;
for (int i = _size - 1; i >= 0; i--)
{
if (expectedVersion != _version) {
throw new InvalidOperationException(
"Collection was modified during enumeration.");
}
yield return _array[i];
}
}
/// <summary>
/// Returns the object at the top of the stack without removing it.
/// </summary>
public T Peek()
{
if (_size == 0) {
throw new InvalidOperationException("Stack is empty.");
}
return _array[_size - 1];
}
/// <summary>
/// Removes and returns the object at the top of the stack.
/// </summary>
public T Pop()
{
if (_size == 0) {
throw new InvalidOperationException("Stack is empty.");
}
T item = _array[--_size];
_array[_size] = default!;
_version++;
return item;
}
/// <summary>
/// Adds an item to the top of the stack.
/// </summary>
public void Push(T item)
{
if (_size == _array.Length) {
EnsureCapacity(_size + 1);
}
_array[_size++] = item;
_version++;
}
private void EnsureCapacity(int min)
{
int newCapacity = _array.Length == 0 ? DefaultCapacity : _array.Length * 2;
if (newCapacity < min) {
newCapacity = min;
}
Array.Resize(ref _array, newCapacity);
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
}