Files
stgsharp/StgSharp.Common/Data/RandomGenerator.cs
T

170 lines
5.6 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="RandomGenerator.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System.Xml.Serialization;
namespace StgSharp.Data
{
public class RandomGenerator
{
private byte[] currentKey;
private readonly byte[] originKey;
private int cycleCount;
private SHA512 hash;
public RandomGenerator() : this( DateTime.UtcNow.ToBinary() ) { }
public RandomGenerator( object source )
{
try {
if( source == null ) {
throw new ArgumentNullException( nameof( source ) );
}
XmlSerializer s = new XmlSerializer( source.GetType() );
using( StringWriter sw = new StringWriter() ) {
s.Serialize( sw, source );
string data = sw.ToString();
originKey = Encoding.UTF8.GetBytes( data );
}
}
catch( Exception ) {
throw;
}
hash = SHA512.Create();
originKey = hash.ComputeHash( originKey );
currentKey = originKey;
cycleCount = 0;
}
public int TotalGeneratedRandom
{
get => cycleCount;
}
public unsafe int GenRandomInt()
{
M128 source = PrivateRand();
cycleCount++;
/*
float d0 = MathF.Sin(1 / source.Read<float>(0));
float d1 = MathF.Sin(1 / source.Read<float>(1));
float d2 = MathF.Sin(1 / source.Read<float>(2));
float d3 = MathF.Sin(1 / source.Read<float>(3));
source.Write<short>(0, *( short*)&d3);
source.Write<short>(2, *((short*)&d2+1));
source.Write<short>(4, *( short*)&d1);
source.Write<short>(6, *((short*)&d0+1));
/**/
return source.Read<int>( cycleCount % 4 );
}
public byte GenRandomInt8()
{
cycleCount++;
if( cycleCount % 64 == 0 ) {
PrivateRand();
}
return currentKey[ cycleCount % 64 ];
}
public float GenRandomSingle()
{
cycleCount++;
while( true ) {
M128 source = PrivateRand();
uint
temp0 = source.Read<uint>( 0 ),
temp1 = source.Read<uint>( 2 );
if( temp0 * temp1 != 0 ) {
float ret = ( ( temp0 % temp1 ) * 1.0f ) / temp1;
if( ret < 0.335f ) {
ret = ret * ( ( ret * ( -0.7811934f ) ) + 1.4489113f );
} else {
ret = ( ret * ( ( ret * ( -0.1158368f ) ) + 1.0580600f ) ) + 0.0590584f;
}
if( ret > 1 ) {
continue;
}
return ret;
}
}
}
public void Reset()
{
currentKey = originKey;
cycleCount = 0;
}
private unsafe M128 PrivateRand()
{
currentKey = hash.ComputeHash( currentKey );
M128 ret;
fixed( byte* bptr = currentKey ) {
switch( ( cycleCount % 16 ) / 4 ) {
case 0:
ret = *( ( ( M128* )bptr ) + 0 );
break;
case 1:
ret = *( ( ( M128* )bptr ) + 1 );
break;
case 2:
ret = *( ( ( M128* )bptr ) + 2 );
break;
case 3:
ret = *( ( ( M128* )bptr ) + 3 );
break;
default:
throw new InvalidOperationException();
}
}
//Console.WriteLine(ret.ToString(16));
return ret;
}
}
}