151 lines
5.3 KiB
C#
151 lines
5.3 KiB
C#
// -----------------------------------------------------------------------------
|
|
// file="glRenderStream"
|
|
// Project: StgSharp
|
|
// Copyright (c) Nitload.
|
|
// SPDX-License-Identifier: MIT
|
|
// -----------------------------------------------------------------------------
|
|
|
|
using StgSharp.Mathematics;
|
|
using StgSharp.Mathematics.Graphics;
|
|
using StgSharp.Threading;
|
|
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace StgSharp.Graphics.OpenGL
|
|
{
|
|
public abstract partial class glRender : RenderStream
|
|
{
|
|
|
|
private protected static readonly ConcurrentDictionary<glRender, Thread> renderToThread
|
|
= new ConcurrentDictionary<glRender, Thread>();
|
|
|
|
private OpenGLFunction _context;
|
|
|
|
protected internal OpenGLFunction GL => _context;
|
|
|
|
/// <summary>
|
|
/// Initialize an opengl context and load all opengl functions.
|
|
/// </summary>
|
|
public unsafe void InitializeContext()
|
|
{
|
|
if (ContextHandle == default)
|
|
{
|
|
ContextHandle = Marshal.AllocHGlobal(Marshal.SizeOf<OpenglContext>());
|
|
OpenglContext* contextID = (OpenglContext*)ContextHandle;
|
|
contextID->glGetString = (delegate*<uint,byte*>)IntPtr.Zero;
|
|
}
|
|
if (GL == null) {
|
|
_context = OpenGLFunction.BuildGlFunctionPackage(ContextHandle);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize an OpenGl viewPortDisplay if current form has not been binded to any
|
|
/// viewPortDisplay. and set the viewPortDisplay binded to current form as current OpenGL
|
|
/// viewPortDisplay.
|
|
/// </summary>
|
|
/// <exception cref="Exception">
|
|
/// Something goes wrong and World fails in creating a new OpenGL viewPortDisplay.
|
|
/// </exception>
|
|
public unsafe void MakeAsCurrentContext()
|
|
{
|
|
GraphicFramework.glfwMakeContextCurrent(CanvasHandle);
|
|
OpenGLFunction.CurrentGL = this.GL;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void RenderEnd()
|
|
{
|
|
if (!renderToThread.TryGetValue(this, out Thread t) || t != Thread.CurrentThread) {
|
|
throw new InvalidOperationException(
|
|
$"Current render has had been binded to thread {t!.ManagedThreadId}");
|
|
}
|
|
SwapBuffers();
|
|
renderToThread[this] = ThreadHelper.EmptyThread;
|
|
GraphicFramework.glfwMakeContextCurrent(IntPtr.Zero);
|
|
OpenGLFunction.CurrentGL = null;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void RenderStart()
|
|
{
|
|
Thread current = Thread.CurrentThread;
|
|
if (!renderToThread.TryGetValue(this, out Thread t) || t == ThreadHelper.EmptyThread)
|
|
{
|
|
renderToThread[this] = current;
|
|
MakeAsCurrentContext();
|
|
return;
|
|
}
|
|
if (t != current) {
|
|
throw new InvalidOperationException(
|
|
$"Current render has had been binded to thread {t!.ManagedThreadId}");
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public override void SetSizeLimit(
|
|
int minWidth,
|
|
int minHeight,
|
|
int maxWidth,
|
|
int maxHeight
|
|
)
|
|
{
|
|
GraphicFramework.glfwSetWindowSizeLimits(this.CanvasHandle, minWidth, minHeight,
|
|
maxWidth, maxHeight);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal sealed override void PlatformSpecifiedInitialize()
|
|
{
|
|
InitializeContext();
|
|
MakeAsCurrentContext();
|
|
glManager.LoadOpenGLApiTo(BindedViewPortContext.GraphicHandle);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal sealed override void Terminate()
|
|
{
|
|
CustomizeDeinit();
|
|
}
|
|
|
|
protected sealed override Uniform<GraphicsMatrix> NativeCameraUniform(
|
|
ShaderProgram source,
|
|
string name
|
|
)
|
|
{
|
|
NativeCamera.GainAllUniforms(source, name);
|
|
return NativeCamera.convertedUniform;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
protected sealed override void NativeCameraViewRange(
|
|
Radius fieldOfRange,
|
|
Vec2 offset,
|
|
(float frontDepth, float backDepth) viewDepth
|
|
)
|
|
{
|
|
NativeCamera.SetViewRange(fieldOfRange, this.Size, offset, viewDepth);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
protected sealed override void NativeCameraViewTarget(
|
|
Vec3 position,
|
|
Vec3 direction,
|
|
Vec3 up
|
|
)
|
|
{
|
|
NativeCamera.SetViewDirection(position, direction, up);
|
|
}
|
|
|
|
}
|
|
}
|