Files
stgsharp/源代码/StgSharpDebug/Program.cs
T

238 lines
7.3 KiB
C#

//using StgSharp.Envitronment.Win32;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Logic;
using StgSharp.Math;
using StgSharp.Math.Linear;
using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.IO;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp
{
public class StgSharpDemoForm : Form
{
private Uniform<float, float, float> color;
private ElementBuffer ebo;
private Uniform<int> ourTexture;
private Uniform<int> ourTexture2;
private ShaderProgram shader;
private Texture texture;
private VertexArray vao;
private VertexBuffer vbo;
public static unsafe void ProcessInput(IntPtr windowPtr)
{
if (InternalIO.glfwGetKey(windowPtr, (int)Operation.Key.ESCAPE)
== KeyStatus.PRESS)
{
InternalIO.glfwSetWindowShouldClose(windowPtr, 1);
}
}
public override void Deinit(object[] args)
{
/**/
vao.Dispose();
vbo.Dispose();
ebo.Dispose();
/**/
InternalIO.glfwTerminate();
}
public unsafe void FormSizeCallback(IntPtr window, uint width, uint height)
{
gl.Viewport(0, 0, width, height);
}
public override void Init(object[] args)
{
InternalIO.InternalWriteLog("\n\n\n", "Program start", LogType.Info);
SetRenderThreads(2);
SetMetadata(800, 600, "Hello, STG#!", IntPtr.Zero, null);
MakeAsCurrentContext();
SetSizeLimit(800, 600, 800, 600);
this.LoadGLapi(null);
FrameBufferSizeCallback =
(IntPtr id, uint width, uint height) =>
{
gl.Viewport(0, 0, width, height);
};
shader = CreateShaderProgram();
var vertex = CreateShader(ShaderType.Vertex, 1);
var fragment = CreateShader(ShaderType.Fragment, 1);
vertex.Compile(0, File.ReadAllText("Shader\\vertex.vert"));
vertex.AttachTo(0, shader);
fragment.Compile(0, File.ReadAllText("Shader\\fragment.frag"));
fragment.AttachTo(0, shader);
shader.Link();
Triangle tri = new Triangle(
-0.5f, -0.3f, 0.0f,
0.5f, -0.5f, 0.0f,
0.0f, 0.5f, 0.0f
);
Rectangle rec = new Rectangle(
-0.5f, 0.5f, 0.0f,
0.5f, 0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
-0.5f, -0.5f, 0.0f
);
Polygon5 polygon = new Polygon5(
-0.4f, 0.5f, 0.0f,
0.5f, 0.5f, 0.0f,
0.6f, -0.5f, 0.0f,
0, -1, 0,
-0.7f, -0.5f, 0.0f
);
vao = CreateVertexArray(1);
vbo = CreateVertexBuffer(2);
ebo = CreateElementBuffer(1);
texture = CreateTexture(2);
float[] texCoord = {
0.0f, 0.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 1.0f };
gl.BindVertexArray(vao[0]);
ebo.SetValue(0, rec.Indices, BufferUsage.STATIC_DRAW);
vbo.SetValue(0, rec.VertexBuffer, BufferUsage.STATIC_DRAW);
gl.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vbo.SetValueArray(1, texCoord, BufferUsage.STATIC_DRAW);
gl.SetVertexAttribute(2, 2, TypeCode.Single, false, 2 * sizeof(float), 0);
/**/
gl.BindBuffer(BufferType.ARRAY_BUFFER, glHandle.Zero);
vao.BindNull();
/**/
texture.Bind2D(0);
texture.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
texture.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
texture.LoadTexture(0, "Shader\\Image1.png", null);
texture.Bind2D(1);
texture.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
texture.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
texture.LoadTexture(1, "Shader\\awesomeface.png", null);
//color = GetUniform<float, float, float>(shader, "color");
shader.Use();
/**/
color = shader.GetUniform<float, float, float>("color");
ourTexture = shader.GetUniform<int>("ourTexture");
gl.SetValue(ourTexture, 0);
ourTexture2 = shader.GetUniform<int>("ourTexture2");
gl.SetValue(ourTexture2, 1);
/**/
}
public override void Main(params object[] args)
{
ProcessInput(windowID);
gl.ClearColor(0.333f, 0.555f, 0.555f, 1.0f);
//GL.api.Clear(GLconst.COLOR_BUFFER_BIT);
gl.Clear(MaskBufferBit.COLOR);
vao.Bind(0);
shader.Use();
/**/
texture.Activate(TextureUnit.Unit0);
texture.Bind2D(0);
texture.Activate(TextureUnit.Unit1);
texture.Bind2D(1);
/**/
float time = (float)InternalIO.glfwGetTime();
gl.SetValue(color,
0.5f + MathF.Sin(time),
0.5f + MathF.Sin(time/* + 0.667f * 3.14f/**/),
0.5f + MathF.Sin(time/* - 0.667f * 3.14f/**/)
);
vao.Bind(0);
gl.DrawElements(GepmetryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero);
vao.BindNull();
SwapBuffers();
PollEvents();
}
}
internal static class Program
{
internal static unsafe void Main(string[] args)
{
try
{
//StgSharp.TryCreatWindow();
/**/
StgSharp.InitGL(4, 6);
StgSharp.GlobalSetting.VSyncActivated = false;
StgSharpDemoForm demoForm = new StgSharpDemoForm();
demoForm.Init();
demoForm.Show();
/**/
/*
GLparamQueue queue = new GLparamQueue();
Thread t = default;
for (int i = 0; i < 100; i++)
{
M128 m = new M128();
m.Write<int>(0, 1 + i);
m.Write<int>(1, 10 - i);
m.Write<Int64>(1, 511L * i);
queue.Enqueue(m);
if (i == 10)
{
t = new Thread(new ThreadStart(
() =>
{
for (int i = 0; i < 100; i++)
{
M128 m = default;
queue.TryDequeue(out m);
Console.WriteLine(m.ToString(10));
}
}
));
t.Start();
}
}
t.Join();
/**/
}
catch (Exception ex)
{
InternalIO.InternalWriteLog(
ex.Message + "\n" + ex.StackTrace,
LogType.Error);
}
}
}
}