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stgsharp/源代码/StgSharp/Math/Linear/vec2d.cs
T

84 lines
1.9 KiB
C#

using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
/// <summary>
/// A two dimension vector defined by two elements.
/// Vec2Ds in StgSharp are defaultly usaed as colum vector.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
public struct Vec2d
{
[FieldOffset(0)]
public float X;
[FieldOffset(4)]
public float Y;
[FieldOffset(0)]
internal Vector4 vec;
[FieldOffset(0)]
internal Vector2 v;
public Vec2d(float x, float y)
{
v = new Vector2(x, y);
}
internal Vec2d(Vector2 vec)
{
v = vec;
}
public static Vec2d Zero
{
get { return new Vec2d(0, 0); }
}
public static Vec2d Unit
{
get { return new Vec2d(1, 1); }
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec2d operator +(Vec2d left, Vec2d right)
{
return new Vec2d(left.v + right.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec2d operator -(Vec2d left, Vec2d right)
{
return new Vec2d(left.v - right.v);
}
public static Vec2d operator *(Vec2d vec, float value)
{
return new Vec2d(vec.v * value);
}
public static Vec2d operator /(Vec2d vec, float value)
{
return new Vec2d(vec.v / value);
}
public static bool operator ==(Vec2d left, Vec2d right)
{
return left.v == right.v;
}
public static bool operator !=(Vec2d left, Vec2d right)
{
return !(left == right);
}
public float Cross(Vec2d right)
{
return X * right.Y - Y * right.X;
}
}
}