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stgsharp/StgSharp.Common/Geometries/SpaceGeometry/TriangulatedSurface.cs
T

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4.9 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TriangulatedSurface"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Text;
namespace StgSharp.Geometries
{
public class TriangulatedSurface
{
private HashSet<(int begin,int end)> _sides;
private List<List<int>> _sideIndices;
private List<int> _triangleIndices;
private List<Vec3> _vertices;
public TriangulatedSurface()
{
_triangleIndices = new List<int>();
_vertices = new List<Vec3>();
_sides = new HashSet<(int,int)>();
_sideIndices = new List<List<int>>();
}
/**/
public IEnumerable<List<int>> SideIndicesEnumeratble
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _sideIndices ;
}
/*
public Triangle GetTriangle( int index )
{
Vec3HP v1,v2,v3;
int t = index * 3;
v1 = _vertices[ t + 0 ];
v2 = _vertices[ t + 1 ];
v3 = _vertices[ t + 2 ];
return new Triangle( v1, v2, v3 );
}
/**/
public Span<Vec3> VertexSpan
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => CollectionsMarshal.AsSpan(_vertices);
}
public Span<int> TriangleIndicesSpan
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => CollectionsMarshal.AsSpan(_triangleIndices);
}
/**/
public void AddIndicesByOrder(int v1, int v2, int v3)
{
_triangleIndices.Add(v1);
_triangleIndices.Add(v2);
_triangleIndices.Add(v3);
if (!(_sides.Remove((v1,v2)) || _sides.Remove((v2, v1)))) {
_ = _sides.Add((v1, v2));
}
if (!(_sides.Remove((v2, v3)) || _sides.Remove((v3, v2)))) {
_ = _sides.Add((v2, v3));
}
if (!(_sides.Remove((v3, v1)) || _sides.Remove((v1, v3)))) {
_ = _sides.Add((v3, v1));
}
}
public void AddVertexByOrder(Vec3 vertex)
{
_vertices.Add(vertex);
}
public int TriangleCount()
{
return _triangleIndices.Count / 3;
}
public void TrimExcess()
{
_triangleIndices.TrimExcess();
_vertices.TrimExcess();
Dictionary<int, int> side_dictionary = _sides.ToDictionary(x => x.begin, x => x.end);
int begin = side_dictionary.First().Key;
List<int> sideLoop = new(begin);
_sideIndices.Add(sideLoop);
while (side_dictionary.Count > 0)
{
if (side_dictionary.Remove(begin, out begin))
{
sideLoop.Add(begin);
} else
{
begin = side_dictionary.First().Key;
sideLoop = new List<int>(begin);
_sideIndices.Add(sideLoop);
}
}
_sideIndices.TrimExcess();
}
public int VertexCount()
{
return _vertices.Count;
}
}
}