47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
using StgSharp.Entities;
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using StgSharp.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Threading;
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namespace StgSharp.Controlling
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{
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internal static partial class TimeLine
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{
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internal static Queue<Form> formList = new Queue<Form>();
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private static bool renderChainStarted;
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internal static TimelineBlock currentOperation;
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private static bool isPaused = false;
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internal static bool RenderStarted
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{
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get { return renderChainStarted; }
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}
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public static TimelineBlock CurrentOperation
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{
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get { return currentOperation; }
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set
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{
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if (currentOperation == default ||
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currentOperation.isComplete)
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{
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currentOperation = value;
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}
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}
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}
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internal static void RenderAll()
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{
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renderChainStarted = true;
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}
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}
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}
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