802 lines
38 KiB
XML
802 lines
38 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>StgSharpDebug</name>
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</assembly>
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<members>
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<member name="M:StgSharp.Operation.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Operation.Key)">
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<summary>
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Get the status of a certain key on the keyboard.
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</summary>
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<param name="form"></param>
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<param name="key"></param>
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<returns></returns>
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</member>
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<member name="T:StgSharp.Graphics.glLoader">
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<summary>
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Function handler to load an opengl function by serching its name.
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</summary>
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<param name="funcname">the name of the Opengl function</param>
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<returns>An intptr value representing the pointer to the function</returns>
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</member>
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<member name="T:StgSharp.Graphics.Form">
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<summary>
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.Form.Height">
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<summary>
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Height of this form, represent in <see cref="T:System.Int32"/>
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.Form.IsDoubleRendering">
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<summary>
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Representing
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.Form.Size">
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<summary>
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Width of this form, represent in <see cref="T:System.Int32"/>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.Init(System.Object[])">
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<summary>
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Necessary operation to init this form.
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</summary>
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<param name="args"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Main(System.Object[])">
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<summary>
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Behaviour of current form when in a render cycle.
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When this form
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</summary>
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<param name="args"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Show(System.Object[])">
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<summary>
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Init this form and render it on screen, and respond with operation
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetRenderThreads(System.Boolean)">
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<summary>
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Define how current form render in one frame.
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</summary>
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<param name="totalThread">
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Please define
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</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.InitForm(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Constructor of a Form, creats an instance of a form and
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initilize all the customizing operations.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
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<summary>
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Init an OpenGl context if current form has not been binded to any context.
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and set the context binded to current form as current OpenGL context.
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</summary>
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<exception cref="T:System.Exception">Something goes wrong and
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StgSharp fails in creating a new OpenGL context. </exception>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
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<summary>
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Resize the current form
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</summary>
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<param name="width">New width of the window</param>
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<param name="height">New height of the window</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSize(StgSharp.Math.Vec2d)">
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<summary>
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Resize the current form
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</summary>
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<param name="size">
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A <see cref="T:StgSharp.Math.Vec2d"/> (width,height) representing the new size of current form
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</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
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<summary>
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Set the size limit of current form
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</summary>
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<param name="minWidth">Minimum width of current form </param>
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<param name="minHeight">Minimum height of current form</param>
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<param name="maxWidth">Maximum width of curent form</param>
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<param name="maxHeight">Maximum height of current form</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSizeLimit(StgSharp.Math.Vec2d,StgSharp.Math.Vec2d)">
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<summary>
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Set the size limit of current form
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</summary>
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<param name="minSize">
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Minimun size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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<param name="maxSize">
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Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Texture.LoadTexture(System.Int32,System.String,StgSharp.Graphics.ImageLoader)">
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<summary>
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</summary>
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<param name="name"></param>
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<param name="index"></param>
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<param name="loader"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.CreateShader">
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<summary>
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Create an instance of <see cref="T:StgSharp.Graphics.Form.Shader"/> program
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</summary>
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<returns>New instance of <see cref="T:StgSharp.Graphics.Form.Shader"/> instance. </returns>
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</member>
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<member name="F:StgSharp.Graphics.Form.Shader.programID">
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<summary>
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A <see cref="T:System.UInt32"/> value represent this shader.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.Shader.#ctor(StgSharp.Graphics.IglFunc)">
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<summary>
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Inti a shader with no program attached.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.Shader.CompileVertexShader(System.String)">
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<summary>
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Compile the vertex shader to be attached to this shader.
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</summary>
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<param name="shaderCode">GLSL code of vertex shader.</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Shader.CompileFragmentShader(System.String)">
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<summary>
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Compile the fragment shader to be attached to this shader.
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</summary>
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<param name="shaderCode">GLSL code of fragment shader.</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Shader.Link">
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<summary>
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Link the shader to current context.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.Shader.GetUniform``1(System.String)">
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<summary>
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Get a uniform form current shader,
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the value type of the uniform should be provided.
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</summary>
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<param name="name"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.Shader.Use">
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<summary>
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Let the current context use this shader.
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</summary>
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</member>
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<member name="T:StgSharp.Graphics.FrameTimer">
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<summary>
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A timer counting frames after its construction.
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.FrameTimer.Time">
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<summary>
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Frames after this timer created.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.FrameTimer.op_Implicit(StgSharp.Graphics.FrameTimer)~System.UInt32">
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<summary>
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Convert a <see cref="T:StgSharp.Graphics.FrameTimer"/> into uint value.
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this will get total frames since the timer was created.
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</summary>
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<param name="timer"><see cref="T:StgSharp.Graphics.FrameTimer"/> to be converted</param>
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</member>
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<member name="T:StgSharp.Graphics.IBufferObject">
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<summary>
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Interface of all kinds OpenGL buffer onjects
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
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<summary>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.SetValue``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
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<summary>
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Set data to current vertex buffer object
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</summary>
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<typeparam name="T">Type of bufferData</typeparam>
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<param name="index">Index to find certain VBO in this instance</param>
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<param name="bufferData">Data to write in</param>
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<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.SetValueArray``1(System.Int32,``0[],StgSharp.Graphics.BufferUsage)">
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<summary>
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Set data to current vertex buffer object
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</summary>
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<typeparam name="T">Type of bufferData</typeparam>
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<param name="index">Index to find certain VBO in this instance</param>
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<param name="bufferArray">A array of data to write in</param>
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<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
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</member>
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<member name="M:StgSharp.Graphics.glManager.LoadGLapi(StgSharp.Graphics.Form,StgSharp.Graphics.GLfuncLoader)">
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<summary>
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Load all aupportable OpenGL APIs and bind them to given <see cref="T:StgSharp.Graphics.Form"/> context.
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</summary>
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<param name="form">The <see cref="T:StgSharp.Graphics.Form"/> used as current OpenGL context</param>
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<param name="loader">A delegate that can get o</param>
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</member>
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<member name="M:StgSharp.Graphics.glManager.LoadGLfunc(System.String)">
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<summary>
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Get the function pointer of given OpenGL api name
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</summary>
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<param name="name">Name of the OpenGL api</param>
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<returns>The funtion pointer of the api in form of <see cref="T:System.IntPtr"/></returns>
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</member>
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<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Single},System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
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<param name="v0">The value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Int32},System.Int32)">
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<summary>
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Set data value to a int <see cref="T:StgSharp.Graphics.Uniform`1"/>,
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all types of parameters are int.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
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<param name="i0">The value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single},System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`2"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`2"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`3"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`3"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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<param name="v2">The third value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.GLonRender.StgSharp#Graphics#IglFunc#SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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<param name="v2">The third value to be set</param>
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<param name="v3">The forth value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.GLonRender.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
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<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
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</member>
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<member name="M:StgSharp.Graphics.GLonRender.SetValue(StgSharp.Graphics.Uniform{StgSharp.Math.Vec4d},StgSharp.Math.Vec4d)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
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all types of parameters are <see cref="T:StgSharp.Math.Vec4d"/>.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
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<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)">
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<summary>
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Align a sets of code to frame update of a <see cref="T:StgSharp.Graphics.Form"/>.
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Usually, a call of <see cref="M:StgSharp.Graphics.IglFunc.AfterAlign(StgSharp.Graphics.Form,System.Action)"/> is required.
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This method is used as sigle thread method. If more than one
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alignment is requested, a <see cref="T:System.InvalidOperationException"/> will throw.
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</summary>
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<param name="form">The form used as frame update benchmark.</param>
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<exception cref="T:System.InvalidOperationException">More than one alingment attached to one form timer</exception>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.AfterAlign(StgSharp.Graphics.Form,System.Action)">
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<summary>
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Operation after alignment by calling <see cref="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)"/>.
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No calling of this method is acceptable, but it will bring the risk
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of that relevant code will not run if it is interrupted by frame overtime.
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Please call this method immediately after calling <see cref="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)"/>,
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too early or sonner may cause <see cref="T:System.InvalidOperationException"/>.
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</summary>
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<param name="form">The form used as frame update benchmark.</param>
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<param name="action">Operation after frame update alignment.</param>
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<exception cref="T:System.InvalidOperationException">The action binded to a wrong alignment.</exception>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.ActiveTexture(System.UInt32)">
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<summary>
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Same function as OpenGL api glActiveTexture
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</summary>
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<param name="type">type of texture to activate</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.AttachShader(System.UInt32,System.UInt32)">
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<summary>
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Same fucntion as OpenGL api glAttachShader
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</summary>
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<param name="program">Shader program to be attachec</param>
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<param name="shader">A shader part to attach</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.BindBuffer(StgSharp.Graphics.BufferType,System.UInt32)">
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<summary>
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Bind the indexed buffer object to certain type of buffer
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</summary>
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<param name="bufferType"></param>
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<param name="index"></param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.BindTexture(System.UInt32,System.UInt32)">
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<summary>
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Same function as OpenGL api, glBindTexture.
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</summary>
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<param name="type">Type of texture to bind</param>
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<param name="texture">Sign of texture</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.BindVertexArray(System.UInt32)">
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<summary>
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Same function as OpenGL api, glBindVertexArray
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</summary>
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<param name="index"></param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.Clear(StgSharp.Graphics.MaskBufferBit)">
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<summary>
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Clear buffers to preset values
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</summary>
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<param name="mask"></param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.ClearColor(System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Call apiClearColor in OpenGL
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specifies the red, green, blue, and alpha values used by apiClear to clear the color buffers.
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Values specified by apiClearColor are clamped to the range [0,1]
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</summary>
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<param name="R">Specify the red values used when the color buffers are cleared.</param>
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<param name="G">Specify the red values used when the color buffers are cleared.</param>
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<param name="B">Specify the red values used when the color buffers are cleared.</param>
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<param name="A">Specify the red values used when the color buffers are cleared.</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
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<summary>
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Conpile the provided shader code in string form.
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</summary>
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<param name="shaderCode">A string represent the shader's code</param>
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<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
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conpile, including vertex shader and fragment shader.</param>
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<returns>An uint value as the only mark of conpiled shader</returns>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.CreateProgram">
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<summary>
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Same function as OpenGL api, glCreateProgram
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</summary>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.CreateWindowHandle(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The instance of created form</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.DeleteBuffers(System.Int32,System.UInt32*)">
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<summary>
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Same function as OpenGL api, glDeleteBuffer.
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</summary>
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<param name="count">Amount of bufferd to be deleted</param>
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<param name="ptr">Pointer of buffer to be deleted</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.DeleteVertexArrays(System.Int32,System.UInt32*)">
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<summary>
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Same function as OpenGL api, glDeleteVertexArrays
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</summary>
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<param name="count">Amount of vao to be deleted</param>
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<param name="ptr">pointer of vao sign array</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.GenBuffers(System.Int32,System.UInt32*)">
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<summary>
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Same fucntion as the OpenGL api glGenBuffers
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</summary>
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<param name="count"></param>
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<param name="ptr"></param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.GenTextures(System.Int32,System.UInt32*)">
|
|
<summary>
|
|
Same fucnction as OpenGL api glGenTextures.
|
|
</summary>
|
|
<param name="count">amount of textures to generate</param>
|
|
<param name="ptr">pointer to texture signs' array</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.IglFunc.GenVertexArrays(System.Int32,System.UInt32*)">
|
|
<summary>
|
|
Same fucntion as OpenGL api, glGenVertexArray
|
|
</summary>
|
|
<param name="count">Amount of vao to be generated</param>
|
|
<param name="ptr">Pointer of vao sign array</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.IglFunc.GetUniformLocation(System.UInt32,System.Byte*)">
|
|
<summary>
|
|
Same fucntion as OpenGL api, glGetUniformLocation
|
|
</summary>
|
|
<param name="program">Shader program to find the uniform</param>
|
|
<param name="ptr">Pointer to byte array of name <see cref="T:System.String"/> of the uniform </param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.IglFunc.MakeContexCurrent(StgSharp.Graphics.Form)">
|
|
<summary>
|
|
Make the OpenGL context of a vertain <see cref="T:StgSharp.Graphics.Form"/> as the activated OpenGL context.
|
|
</summary>
|
|
<param name="form"></param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.IglFunc.SetFrameBufferSizeCallback(System.IntPtr,StgSharp.Graphics.FrameBufferSizeHandler)">
|
|
<summary>
|
|
sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
|
|
which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
|
|
</summary>
|
|
<param name="id">The only signiture stands for the <see cref="T:StgSharp.Graphics.Form"/> to be controlled</param>
|
|
<param name="handler">Method hadler </param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.IglFunc.SetVertexAttribute(System.UInt32,System.Int32,System.Type,System.Boolean,System.Int32,System.Int32)">
|
|
<summary>
|
|
Set how a shader parameter read data from a VBO.
|
|
</summary>
|
|
<param name="index">Serial number of the parameter</param>
|
|
<param name="size">Amount of data each elements contains</param>
|
|
<param name="t">Type of data read by shader</param>
|
|
<param name="normalized"></param>
|
|
<param name="stride">Pixels stride of each sets of data</param>
|
|
<param name="pointer"></param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.IglFunc.TextureImage2d(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Void*)">
|
|
<summary>
|
|
Same function as OpenGL api glTexImage2d
|
|
</summary>
|
|
<param name="target">texture target to load image in</param>
|
|
<param name="level">level of mipmap, 0 if default</param>
|
|
<param name="internalformat">OpenGL's internal color channel format</param>
|
|
<param name="width">width of image</param>
|
|
<param name="height">height of image</param>
|
|
<param name="format">color channels of this image</param>
|
|
<param name="type">how this image express each pixel</param>
|
|
<param name="pixels">pointer to data array of pixels</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.IglFunc.TextureParameter(System.UInt32,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Same fucntion as OpenGL api glTexParameteri
|
|
</summary>
|
|
<param name="target">texture target to set parameters</param>
|
|
<param name="pname">name of parameter</param>
|
|
<param name="param">value of parameter</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.IglFunc.UseProgram(System.UInt32)">
|
|
<summary>
|
|
Same fucntion as OpenGL api glUseShader.
|
|
</summary>
|
|
<param name="program">Sign of program to be used</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.IglFunc.Viewport(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Same function as the OpenGL api, glViewPort
|
|
</summary>
|
|
<param name="x"></param>
|
|
<param name="y"></param>
|
|
<param name="width"></param>
|
|
<param name="height"></param>
|
|
</member>
|
|
<member name="P:StgSharp.IEntity.CollisionSensor">
|
|
<summary>
|
|
A sensor used for cheking out if a bullet hit a player or something else
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.IEntity.Location">
|
|
<summary>
|
|
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.IEntity.X">
|
|
<summary>
|
|
X position of an enenmy entity
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.IEntity.Y">
|
|
<summary>
|
|
Y position of an enemy entity
|
|
</summary>
|
|
</member>
|
|
<member name="F:StgSharp.Platform.version">
|
|
<summary>
|
|
Version of current StgSharp platform.
|
|
Main version represent in hundred's digit,
|
|
and sub version represent in ten's digit.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Platform.InitGL(System.Int32,System.Int32)">
|
|
<summary>
|
|
Init an instance of OpenGL program,
|
|
This method should be called before other
|
|
graphic methods, after LoadGL method.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Platform.WriteLog(System.String,StgSharp.LogType)">
|
|
<summary>
|
|
Write a log message to log file, and mark the level of this message.
|
|
</summary>
|
|
<param name="message">A string contains information of how current evironment runs.</param>
|
|
<param name="logType">The severity of current message.</param>
|
|
</member>
|
|
<member name="T:StgSharp.Geometries.Arc">
|
|
<summary>
|
|
Part of a circle. All points on a arc has the same distance to their center.
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Geometries.Circle">
|
|
<summary>
|
|
A collection of all point on the same plain and has the same distance to a point
|
|
</summary>
|
|
</member>
|
|
<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
|
|
<summary>
|
|
The origin of this coordinate.
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_H">
|
|
<summary>
|
|
The horizontial axis of the coordinate.
|
|
Point to the right direction.
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_V">
|
|
<summary>
|
|
The vertical axis of the coordinate.
|
|
Point to the top direction.
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Geometries.UnusedVertexException">
|
|
<summary>
|
|
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Geometries.GetLocationHandler">
|
|
<summary>
|
|
Caculate the movement of a point.
|
|
</summary>
|
|
<param name="tick">The game tick represent time passed by</param>
|
|
<returns>A 3d vector representing movement</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Geometries.Line.MoveBeginPoint(System.UInt32)">
|
|
<summary>
|
|
Move begin side of a line.
|
|
It is recommended to override this function rather than
|
|
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
|
</summary>
|
|
<param name="tick">Time passed since current line was created.</param>
|
|
</member>
|
|
<member name="M:StgSharp.Geometries.Line.MoveEndPoint(System.UInt32)">
|
|
<summary>
|
|
Move end side of a line.
|
|
It is recommended to override this function rather than
|
|
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
|
</summary>
|
|
<param name="tick">Time passed since current line was created.</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.UInt32)">
|
|
<summary>
|
|
Move the third vertix. this is a useless method for Parallelograms.
|
|
</summary>
|
|
<param name="tick">Current time tick</param>
|
|
<returns></returns>
|
|
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
|
</member>
|
|
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex3(System.UInt32)">
|
|
<summary>
|
|
Move the third vertix. This method is useless for Parallelograms.
|
|
</summary>
|
|
<param name="tick">Current time tick</param>
|
|
<returns></returns>
|
|
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
|
</member>
|
|
<member name="T:StgSharp.Geometries.PlainGeometry">
|
|
<summary>
|
|
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.Geometries.PlainGeometry.BornTime">
|
|
<summary>
|
|
Tick time this geometry eas crested
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Geometries.PlainGeometry.GetAllSides">
|
|
<summary>
|
|
Get all sides of this <see cref="T:StgSharp.Geometries.PlainGeometry"/>.
|
|
</summary>
|
|
<returns>A array contains all straight <see cref="T:StgSharp.Geometries.Line"/>s of current geometry item.</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Geometries.PlainGeometry.GetPlain">
|
|
<summary>
|
|
Get a flat <see cref="T:StgSharp.Geometries.Plain"/> cincide with current geometry.
|
|
</summary>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
|
<summary>
|
|
Update the coordinate of the point. If this is a moving point,
|
|
(Points on sides or surface if other geometry items)
|
|
please do not define any motion here, codes will be ignored by program
|
|
</summary>
|
|
<param name="tick">Time passes since the program begin, counted by frames</param>
|
|
</member>
|
|
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
|
<summary>
|
|
计算中心点相对于参考原点的位移
|
|
</summary>
|
|
<param name="tick">当前游戏刻</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="T:StgSharp.Geometries.Square">
|
|
<summary>
|
|
A square
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Logic.DynamicArrayList`1">
|
|
<summary>
|
|
A linear data structure with dynamic length.
|
|
It contains a <see cref="T:System.Collections.Generic.List`1"/> of <see cref="T:System.Array"/>,
|
|
each <see cref="T:System.Array"/> is twice longer than the former one.
|
|
</summary>
|
|
<typeparam name="T"></typeparam>
|
|
</member>
|
|
<member name="M:StgSharp.Logic.DynamicArrayList`1.#ctor(System.Int32)">
|
|
<summary>
|
|
Init a <see cref="T:StgSharp.Logic.DynamicArrayList`1"/> with a certain amount of elements prepared.
|
|
</summary>
|
|
<param name="count">Amount of elements to be prepared.</param>
|
|
</member>
|
|
<member name="P:StgSharp.Logic.DynamicArrayList`1.Length">
|
|
<summary>
|
|
Length of this <see cref="T:StgSharp.Logic.DynamicArrayList`1"/>
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Logic.Bool2">
|
|
<summary>
|
|
A pair of <see cref="T:System.Boolean"/> value
|
|
</summary>
|
|
</member>
|
|
<member name="F:StgSharp.Logic.Bool2.Value">
|
|
<summary>
|
|
A <see cref="T:System.UInt16"/> value.
|
|
The lower byte is <see cref="F:StgSharp.Logic.Bool2.bool0"/>,
|
|
and higher byte is <see cref="F:StgSharp.Logic.Bool2.bool1"/>.
|
|
</summary>
|
|
</member>
|
|
<member name="F:StgSharp.Logic.Bool2.bool0">
|
|
<summary>
|
|
The first <see cref="T:System.Boolean"/> value.
|
|
</summary>
|
|
</member>
|
|
<member name="F:StgSharp.Logic.Bool2.bool1">
|
|
<summary>
|
|
The second <see cref="T:System.Boolean"/> value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.LinkedList`1.IsEmpty">
|
|
<summary>
|
|
Whether this linked list has no members or not.
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.LinkedList`1.First">
|
|
<summary>
|
|
The first memeber of this linkec list.
|
|
Set value to this property will reset the first node.
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.LinkedList`1.Tail">
|
|
<summary>
|
|
The last memeber of this linkec list.
|
|
Set value to this property will reset the first node.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
|
<summary>
|
|
Add an item to the tail of linked list.
|
|
</summary>
|
|
<param name="t">The item ready to add to the list</param>
|
|
</member>
|
|
<member name="M:StgSharp.LinkedList`1.Clear">
|
|
<summary>
|
|
Remove all members from this list
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.LinkedList`1.InsertAfter(`0,`0)">
|
|
<summary>
|
|
Insert a member to current linkedlist,
|
|
the new member will be after a certain existed member.
|
|
</summary>
|
|
<param name="target">New member will be inserted after this member</param>
|
|
<param name="newMember">The new member to be inserted</param>
|
|
</member>
|
|
<member name="M:StgSharp.LinkedList`1.Remove(`0)">
|
|
<summary>
|
|
Remove a member from this linkedlist.
|
|
</summary>
|
|
<param name="value">Member to be removed from this list</param>
|
|
</member>
|
|
<member name="M:StgSharp.LinkedList`1.RemoveFirst">
|
|
<summary>
|
|
remove the first member of the list
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.LinkedList`1.RemoveTail">
|
|
<summary>
|
|
remove the last member of the list
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Math.Vec2d">
|
|
<summary>
|
|
A two dimension vector defined by two elements.
|
|
Vec2Ds in StgSharp are defaultly usaed as colum vector.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
|
|
<summary>
|
|
Reurns the value of ArcSin(x)
|
|
</summary>
|
|
<param name="x">The sine value of the angle</param>
|
|
<returns></returns>
|
|
<exception cref="T:System.ArgumentException"></exception>
|
|
</member>
|
|
<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
|
|
<summary>
|
|
Get the value of E ^ x;
|
|
</summary>
|
|
<param name="x"></param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
|
|
<summary>
|
|
|
|
</summary>
|
|
<param name="x"></param>
|
|
<returns>
|
|
Returns the value of ln(x).
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
|
|
<summary>
|
|
calculate the value of x^y
|
|
</summary>
|
|
<param name="x"></param>
|
|
<param name="y"></param>
|
|
<returns>Returns the value of x^y</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Math.Scaler.Random">
|
|
<summary>
|
|
|
|
</summary>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
|
|
<summary>
|
|
returns a random float number between 0 and 1.
|
|
</summary>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:StgSharp.Math.Scaler.RandomSeed">
|
|
<summary>
|
|
Generates a random seed in int value.
|
|
</summary>
|
|
<returns></returns>
|
|
</member>
|
|
</members>
|
|
</doc>
|