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stgsharp/StgSharp.Model/Step/StepModel.cs
T
2025-08-25 09:50:30 +08:00

81 lines
2.9 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="StepModel.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.PipeLine;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Modeling.Step
{
public class StepModel
{
private BlueprintScheduler _builder;
private Dictionary<int, StepUncertainEntity> _nodes
= new Dictionary<int, StepUncertainEntity>();
private StepInfo _header;
internal StepModel( StepInfo header )
{
_header = header;
_builder = new BlueprintScheduler();
}
public StepUncertainEntity this[ int id ]
{
get
{
if( _nodes.TryGetValue( id, out StepUncertainEntity? node ) ) {
return node;
}
node = StepUncertainEntity.Create( id );
return node;
}
}
public void AddUncertainEntity( int id, StepUncertainEntity entity )
{
if( _nodes.ContainsKey( id ) ) {
throw new InvalidOperationException(
"Attempt to add entity with same id more than once" );
}
_nodes.Add( id, entity );
}
public void OrganizeNode()
{
foreach( KeyValuePair<int, StepUncertainEntity> node in _nodes ) { }
}
}
}