Files
stgsharp/StgSharp.Graphics/frameworkSyncContext.cs
T
2026-02-28 00:54:32 +08:00

75 lines
2.6 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="frameworkSyncContext"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Threading
{
public class FrameworkSyncContext : SynchronizationContext
{
private readonly BlockingCollection<SendOrPostCallback> _syncContexts = [];
private readonly Thread _mainThread = Thread.CurrentThread;
public FrameworkSyncContext()
{
_mainThread = Thread.CurrentThread;
}
public static FrameworkSyncContext MainThreadContext
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get;
} = new FrameworkSyncContext();
public override void Post(SendOrPostCallback d, object state)
{
_syncContexts.Add(d);
}
public override void Send(SendOrPostCallback d, object state)
{
if (Thread.CurrentThread == _mainThread)
{
d(state);
} else
{
Post(d, state);
}
}
}
}