Files
stgsharp/StgSharp.Graphics/OpenGL/Buffer/VBO.cs
T

161 lines
5.1 KiB
C#

// -----------------------------------------------------------------------------
// file="VBO"
// Project: StgSharp
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Numeric;
using System;
using System.Collections.Generic;
using System.Net.Security;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics.OpenGL
{
public sealed unsafe class VertexBuffer : GlBufferObjectBase
{
internal VertexBuffer(
int n,
glRender binding
)
: base(binding)
{
_bufferHandle = GL.GenBuffers(n);
}
public sealed override void Bind(
int index
)
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
}
/// <summary>
///
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Unbind()
{
GL.BindBuffer(BufferType.ArrayBuffer, GlHandle.Zero);
}
/// <summary>
/// Set _data to current vertex BufferHandle object
/// </summary>
/// <typeparam _label="TItem">
/// Type of bufferData
/// </typeparam>
/// <param _label="index">
/// Index to find certain VBO in this instance
/// </param>
/// <param _label="bufferArray">
/// Data to write in
/// </param>
/// <param _label="usage">
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
/// </param>
public void WriteScalerData<T>(
int index,
T[] bufferArray,
BufferUsage usage
) where T : unmanaged, INumber<T>
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
GL.SetBufferData(BufferType.ArrayBuffer, bufferArray, usage);
}
/// <summary>
/// Set _data to current vertex BufferHandle object
/// </summary>
/// <typeparam _label="TItem">
/// Type of bufferData
/// </typeparam>
/// <param _label="index">
/// Index to find certain VBO in this instance
/// </param>
/// <param _label="scalerSpan">
/// A <see cref="Span{T}" /> of _data to write in
/// </param>
/// <param _label="usage">
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
/// </param>
public void WriteScalerData<T>(
int index,
ReadOnlySpan<T> scalerSpan,
BufferUsage usage
) where T : unmanaged,INumber<T>
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
GL.SetBufferData(BufferType.ArrayBuffer, scalerSpan, usage);
}
/// <summary>
/// Set data to current vertex BufferHandle object
/// </summary>
/// <typeparam _label="TItem">
/// Type of bufferData
/// </typeparam>
/// <param _label="index">
/// Index to find certain VBO in this instance
/// </param>
/// <param _label="vectorSpan">
/// A <see cref="Span{T}" /> of data to write in
/// </param>
/// <param _label="usage">
/// How OpenGL use these data, defined by <see cref="BufferUsage" />
/// </param>
public void WriteVectorData<T>(
int index,
ReadOnlySpan<T> vectorSpan,
BufferUsage usage
) where T : unmanaged, IUnmanagedVector<T>
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorSpan, usage);
}
/// <summary>
/// Set _data to current vertex BufferHandle object
/// </summary>
/// <typeparam _label="TItem">
/// Type of bufferData
/// </typeparam>
/// <param _label="index">
/// Index to find certain VBO in this instance
/// </param>
/// <param _label="vectorArray">
/// A array of _data to write in
/// </param>
/// <param _label="usage">
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
/// </param>
public void WriteVectorData<T>(
int index,
T[] vectorArray,
BufferUsage usage
) where T : unmanaged, IUnmanagedVector<T>
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorArray, usage);
}
protected sealed override void Dispose(
bool disposing
)
{
if (disposing) {
GL.DeleteBuffers(_bufferHandle);
}
}
}
}