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stgsharp/StgSharp.Common/HighPerformance/Memory/SlabAllocator.cs
T

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C#

// -----------------------------------------------------------------------------
// file="SlabAllocator"
// Project: StgSharp
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using StgSharp.HighPerformance.Memory;
using System;
namespace StgSharp.HighPerformance.Memory
{
public static class SlabAllocator
{
/// <summary>
/// Creates a new SLAB allocator instance with the specified configuration.
/// </summary>
/// <param name="count">
/// Initial number of objects that can be allocated.
/// </param>
/// <param name="layout">
/// Memory layout strategy for the SLAB allocator.
/// </param>
/// <param name="concurrentSupport">
/// Whether to enable concurrent access support.
/// </param>
/// <returns>
/// A new SLAB allocator instance.
/// </returns>
/// <exception cref="ArgumentOutOfRangeException">
/// Thrown when an invalid layout is specified.
/// </exception>
/// <exception cref="NotSupportedException">
/// Thrown when requesting unsupported configurations.
/// </exception>
/// <remarks>
/// <para><strong> Important Threading Considerations: </strong></para> <para>While SLAB
/// allocators themselves may be designed for single-threaded use, allocated objects are
/// frequently shared across multiple threads in real-world applications. Due to the
/// special implementation of expandable concurrent sequential SLAB allocators, they rely
/// on internal expansion locks to ensure that memory buffer expansions (which involve
/// copying the entire buffer to a new location) do not occur while other threads are
/// reading from allocated regions. </para> <para><strong> Sequential Layout Limitations:
/// </strong><br /> Sequential layout SLAB allocators cannot provide a single- threaded
/// version because:<list type="bullet"><item><description> They use contiguous memory
/// layout that requires buffer expansion when capacity is exceeded
/// </description></item><item><description> Buffer expansion involves copying all
/// existing data to a new memory location </description></item><item><description>Without
/// proper synchronization, concurrent access to allocated objects during synchronization,
/// concurrent access to allocated objects during expansion would cause memory
/// corruption</description></item><item><description>The expansion lock mechanism is
/// essential even if allocation itself is single- threaded
/// </description></item></list></para> <para><strong> Chunked Layout: </strong><br />
/// Chunked layout allocators can optionally provide single-threaded versions since they
/// don't require buffer expansion and copying. Each chunk is allocated independently,
/// avoiding the memory relocation issues present in sequential layouts. </para>
/// </remarks>
public static SlabAllocator<T> Create<T>(
nuint count,
SlabBufferLayout layout,
bool concurrentSupport = true
) where T : unmanaged
{
return layout switch
{
SlabBufferLayout.Sequential => concurrentSupport ?
new ConcurrentSequentialSlabAllocator<T>(count) :
throw (new NotSupportedException("Non-concurrent version of sequential layout SLAB is not supported due to expansion lock requirements for memory safety during buffer expansion.")),
SlabBufferLayout.Chunked => concurrentSupport ?
new ConcurrentChunkedSlabAllocator<T>(count) :
new ChunkedSlabAllocator<T>(count),
_ => throw (new ArgumentOutOfRangeException(nameof(layout), layout, null))
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SlabAllocator<T> FromBuffer<T>(
nuint buffer,
nuint count,
Action<nuint> freeHandle
) where T : unmanaged
{
return new FixedSlabAllocator<T>(buffer, count, freeHandle);
}
}
public abstract class SlabAllocator<T> : IDisposable where T : unmanaged
{
public abstract nuint Allocate();
public abstract void Dispose();
public abstract void EnterBufferReading();
public abstract void ExitBufferReading();
public abstract void Free(
nuint index
);
public abstract SlabAllocationHandle<T> ReadAllocation();
}
public enum SlabBufferLayout
{
Sequential,
Chunked
}
}