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stgsharp/StgSharp.RegularAnalysis/RegularMachine/Node.Count.cs
T
2026-02-02 18:11:46 +08:00

74 lines
2.4 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Node.Count"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.RegularAnalysis
{
internal class RegularExpressionCounterNode : RegularStateNode
{
private readonly int _maxCount;
private readonly int _minCount;
public RegularExpressionCounterNode(
int minCount,
bool isEager
)
{
_minCount = minCount;
IsEager = isEager;
}
public bool IsEager { get; init; }
public int Count { get; private set; }
public override NodeType Type => NodeType.COUNT;
public RegularStateNode LoopBack { get; set; }
public override bool IsValidateFrom(
RegularStateNode former,
RegularContext context
)
{
return true;
}
public void Reset()
{
Count = 0;
}
}
}