120 lines
3.8 KiB
C#
120 lines
3.8 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BluePaintNode.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharpDebug.Logic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Logic
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{
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public delegate void BluePaintNodeAction(
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in Dictionary<string, BluePaintPipeline> inpput,
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in Dictionary<string, BluePaintPipeline> output);
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public abstract class BluePaintNode
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{
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private BluePaintNodeAction mainOperation;
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private BluePaint local;
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private Dictionary<string, BluePaintPipeline> inputInterfaces;
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private Dictionary<string, BluePaintPipeline> outputInterface;
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private bool running;
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private string name;
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internal Dictionary<string, BluePaintPipeline> InputInterfaces => inputInterfaces;
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internal Dictionary<string, BluePaintPipeline> OutputInterface => outputInterface;
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internal BluePaintNode(string name, bool isTaskSurvival)
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{
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this.name = name;
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SurvivalTask = isTaskSurvival;
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}
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protected BluePaintNode(string name, BluePaintNodeAction operation)
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{
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this.name = name;
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mainOperation = operation;
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}
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internal bool SurvivalTask
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{
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get; set;
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}
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public void Run()
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{
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foreach (var item in inputInterfaces)
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{
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item.Value.WaitForStart();
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}
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mainOperation(in inputInterfaces, in outputInterface);
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}//--------------------------------- end of class -----------------------------
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}
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public class BluePaintPipeline
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{
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private SemaphoreSlim formerCompleteSemaphore;
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private BluePaintPipelineArgs args;
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public BluePaintPipeline()
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{
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formerCompleteSemaphore = new SemaphoreSlim(initialCount: 0,maxCount:1);
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}
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public void CompleteAndWriteData(BluePaintPipelineArgs args)
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{
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formerCompleteSemaphore.Release();
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this.args = args;
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}
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public void WaitForStart()
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{
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formerCompleteSemaphore.Release();
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}
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}
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public abstract class BluePaintPipelineArgs
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{
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}
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}
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