28 lines
1.2 KiB
C
28 lines
1.2 KiB
C
#include "StgSharpC.h"
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#include "ssgc_internal.h"
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SSCAPI _inline void __cdecl transpose2to3(matrix2map* source, matrix3map* target)
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{
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__m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0));
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__m128 t1 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(3, 2, 3, 2));
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target->colum[0] = _mm_shuffle_ps(t0, zeroVec, _MM_SHUFFLE(2, 0, 2, 0));
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target->colum[1] = _mm_shuffle_ps(t0, zeroVec, _MM_SHUFFLE(3, 1, 3, 1));
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target->colum[2] = _mm_shuffle_ps(t1, zeroVec, _MM_SHUFFLE(2, 0, 2, 0));
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}
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SSCAPI _inline void __cdecl transpose2to4(matrix2map* source, matrix4map* target)
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{
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__m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0));
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__m128 t1 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(3, 2, 3, 2));
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target->colum[0] = _mm_shuffle_ps(t0, zeroVec, _MM_SHUFFLE(2, 0, 2, 0));
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target->colum[1] = _mm_shuffle_ps(t0, zeroVec, _MM_SHUFFLE(3, 1, 3, 1));
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target->colum[2] = _mm_shuffle_ps(t1, zeroVec, _MM_SHUFFLE(2, 0, 2, 0));
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target->colum[3] = _mm_shuffle_ps(t1, zeroVec, _MM_SHUFFLE(3, 1, 3, 1));
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}
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SSCAPI _inline void __cdecl deinit_mat2(matrix2map* mat)
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{
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_aligned_free(mat);
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} |