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stgsharp/StgSharp.Native/sn-head/sn_intrinsic.h
T

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4.9 KiB
C

#ifndef SSC_INTRIN
#define SSC_INTRIN
#define SSC_INTRIN_HEAD
#include "StgSharpNative.h"
#include "sn_target.h"
#include <xmmintrin.h>
#include <immintrin.h>
#include <smmintrin.h>
#include "sn_intrinsic.matkernel.h"
#include <stdint.h>
#ifdef _MSC_VER
#include <intrin.h>
#include <isa_availability.h>
#endif
#define LASTTWO(x) (x & 3)
#define LAST(x) (x & 3)
#define get_align_begin(x) ((x + 15) & (~15))
#define SSE_INSERT(source, target, reset3, reset2, reset1, reset0) \
(LASTTWO(source - 1) << 6) | (LASTTWO(target - 1) << 4) | (LAST(reset3) << 3) | \
(LAST(reset2) << 2) | (LAST(reset1) << 1) | LAST(reset0)
#define SSE_INSERT_SIMPLE(source, target) SSE_INSERT(source, target, 0, 0, 0, 0)
#define M256_PERMUTE(s3, s2, s1, s0) \
((LASTTWO(s3) << 6) | (LASTTWO(s2) << 4) | (LASTTWO(s1) << 2) | (LASTTWO(s0)))
#define BIT_CVRT(pack, index, T) *(T *)(pack->data + index)
#if SN_IS_ARCH(x86_64)
#define vec_128 __m128
#define vec_256 __m256
#define vec_512 __m512
#define zero_vec _mm_setzero_ps()
#define zero_vec_256 _mm256_setzero_ps()
#define ALIGN(simdVec) _mm_loadu_ps(&simdVec)
#define ALIGN256(simdVec) _mm256_loadu_ps(&simdVec)
#define ALIGN512(simdVec) _mm512_loadu_ps(&simdVec)
#else
#define zero_vec
#define zero_vec_256
#define ALIGN(simdVec)
#define ALIGN256(simdVec)
#define ALIGN512(simdVec)
#endif
#define SPAN(T) \
struct SPAN_T { \
T *pointer; \
size_t length; \
};
typedef union uint64_u {
uint64_t u64;
uint32_t u32[2];
} uint64_u;
typedef struct mat_kernel mat_kernel;
typedef union M128{
#if SN_IS_ARCH(x86_64)
__m128 m128;
#endif
float f32[4];
double f64[2];
int32_t i32[4];
int64_t i64[2];
}M128;
typedef union M256{
#if SN_IS_ARCH(x86_64)
__m256 m256;
#endif
float f32[8];
double f64[4];
int32_t i32[8];
int64_t i64[4];
}M256;
typedef union M512{
#if SN_IS_ARCH(x86_64)
__m512 m512;
#endif
uint64_t u64[8];
uint32_t u32[16];
float f32[16];
double f64[8];
int32_t i32[16];
int64_t i64[8];
}M512;
typedef struct sn_L4_cache_head {
uint64_t reverse_mask_0;
uint32_t position_mask;
uint32_t size;
uint64_t reverse_mask_1;
uint64_t reverse_mask_2;
} sn_L4_cache_head;
typedef struct sn_L4_handle {
void *ptr;
sn_L4_cache_head* head;
} sn_L4_handle;
typedef struct matrix_task {
sn_L4_handle buffer_0;
sn_L4_handle buffer_1;
sn_L4_handle buffer_2;
sn_L4_handle buffer_3;
union {
struct {
int offset_0;
int count_0;
int offset_1;
int count_1;
int offset_2;
int count_2;
int offset_3;
int count_3;
uint64_t reverse;
M128 scalar_pack;
};
M512 profile;
};
} matrix_task;
#define MAT_TASK(T) matrix_task
#if defined(__cplusplus)
static_assert(sizeof(matrix_task) == 128, "matrix_parallel_task_package size mismatch");
#elif defined(__STDC_VERSION__)
static_assert(sizeof(matrix_task) == 128, "matrix_parallel_task_package size mismatch");
#endif
typedef void(SN_DECL *UNI_MK_PROC)(matrix_task *task);
typedef void(SN_DECL *UNI_SK_PROC)(mat_kernel const *left, mat_kernel const *right,
mat_kernel *restrict ans, uint64_t scalar);
typedef void(SN_DECL *VECTORNORMALIZEPROC)(VEC_SEGMENT(float) *source, VEC_SEGMENT(float) *target);
typedef void(SN_DECL *DOTPROC)(void *transpose, __m128 *vector, __m128 *ans);
typedef uint64_t(SN_DECL *FACTORIALROC)(int n);
#pragma region string
typedef int(SN_DECL *HASH)(byte const *str, int length);
typedef int(SN_DECL *INDEX_PAIR)(short const *stram, uint32_t target, int length);
#pragma endregion
typedef struct mat_mk_intrinsic {
UNI_MK_PROC add;
UNI_MK_PROC fill;
UNI_MK_PROC scalar_mul;
UNI_MK_PROC sub;
UNI_MK_PROC transpose;
UNI_MK_PROC fma;
UNI_MK_PROC pivot;
} mat_mk_intrinsic;
typedef struct mat_sk_intrinsic {
UNI_SK_PROC add;
UNI_SK_PROC fill;
UNI_SK_PROC scalar_mul;
UNI_SK_PROC sub;
UNI_SK_PROC transpose;
UNI_SK_PROC fma;
UNI_SK_PROC pivot;
} mat_sk_intrinsic;
// Mirrors C# IntrinsicContext field order so managed/unmanaged layouts stay in sync.
typedef struct sn_intrinsic {
HASH city_hash_simplify;
FACTORIALROC factorial_simd;
VECTORNORMALIZEPROC vec_f32_normalize_3;
mat_mk_intrinsic mat_mk[0x0a];
mat_sk_intrinsic mat_sk[0x0a];
} sn_intrinsic;
typedef enum elment_mask { F32 = 0, F64 = 1, I32 = 2, I64 = 3 } element_mask;
#endif