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stgsharp/源代码/StgSharpDebug/Controlling/KeyEventAttribute.cs
T

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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="KeyEventAttribute.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
[AttributeUsage(AttributeTargets.Method)]
public class KeyEventAttribute : Attribute
{
internal int _equipment;
internal int _keyStat;
internal int _keyTarget;
public KeyEventAttribute(KeyboardKey key, KeyStatus status)
{
_equipment = (int)InputEquipment.Keyboard;
_keyTarget = (int)key;
_keyStat = (int)status;
}
public KeyEventAttribute(Joystick joystick, KeyStatus status)
{
_equipment = (int)InputEquipment.Keyboard;
_keyTarget = (int)joystick;
_keyStat = (int)status;
}
public KeyEventAttribute(Mouse mouse, KeyStatus status)
{
_equipment = (int)InputEquipment.Keyboard;
_keyTarget = (int)mouse;
_keyStat = (int)status;
}
}
}