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stgsharp/源代码/StgSharp/Logic/Blueprint/CrossFrameBlueprintNode.cs
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="CrossFrameBlueprintNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.BluePrint;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.BluePrint
{
public class CrossFrameOperation : IConvertableToBlueprintNode
{
private int currentCount;
private readonly int cycleCount;
public CrossFrameOperation(Action startup, int cycleCount)
{
MainExecution = startup;
this.cycleCount = (cycleCount > 1) ? cycleCount : throw new ArgumentException(
$"{$"The {typeof(CrossFrameOperation).Name} crosses only one cycle, "}{$"please use a {typeof(BlueprintNode).Name} instead."}");
this.cycleCount = cycleCount;
currentCount = cycleCount;
}
public Action MainExecution { get; private protected set; }
public static string InputInterfacesName => "TaskIn";
public static string OutputInterfacesName => "TaskOut";
public void ExecuteMain(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output)
{
if (currentCount < cycleCount)
{
Interlocked.Increment(ref currentCount);
}
else
{
Interlocked.Exchange(ref currentCount, 0);
Task.Run(MainExecution);
}
//Console.WriteLine(currentCount);
BlueprintPipeline.SkipAll(output);
}
string[] IConvertableToBlueprintNode.InputInterfacesName => [InputInterfacesName];
string[] IConvertableToBlueprintNode.OutputInterfacesName => [OutputInterfacesName];
}
}