Files
stgsharp/源代码/StgSharp/Geometries/Triangle.cs
T

130 lines
4.4 KiB
C#

using StgSharp;
using StgSharp.Linear;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Geometries
{
public class Triangle :IPlainGeometry
{
internal Point _basePoint;
internal Point _vertex1;
internal Point _vertex2;
internal Point _vertex3;
internal RenderMode _renderMode;
internal readonly uint bornTick;
public override sealed Point RefOrigin => _basePoint;
public override sealed Point RefPoint=>_vertex1;
public override sealed Point RefVec01 => _vertex2;
public override sealed Point RefVec02 => _vertex3;
public override RenderMode renderMode => _renderMode;
public Triangle(uint bornTime) : base(bornTime)
{
bornTick = bornTime;
}
public Triangle(Counter<uint> tickCounter) : base(tickCounter)
{
bornTick = tickCounter._value;
}
internal override void CalcVec01(uint tick)
{
_vertex1._position = _basePoint._position+ MovBegin(tick);
}
internal override void CalcVec02(vec3d vec, uint tick)
{
_vertex2._position = vec + CalcSide1(tick);
}
internal override void CalcVec03(vec3d vec, uint tick)
{
_vertex3._position = vec + CalcSide2(tick);
}
internal sealed override void CalcVec04(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec05(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec06(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec07(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec08(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec09(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec10(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec11(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec12(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec13(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec14(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec15(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec16(vec3d vec, uint tick) => throw new UnusedVertexException();
public virtual vec3d MovBegin(uint tick) => default(vec3d);
public virtual vec3d CalcSide1(uint tick)=> default(vec3d);
public virtual vec3d CalcSide2(uint tick) => default(vec3d);
internal override sealed void OnRender(uint tick)
{
CalcVec01(tick);
switch (_renderMode)
{
case RenderMode.BasePoint:
CalcVec02(RefOrigin._position,tick);
CalcVec03(RefOrigin._position,tick);
break;
case RenderMode.RefPoint:
CalcVec02(_vertex1._position,tick);
CalcVec03(_vertex1._position,tick);
break;
default:
break;
}
}
public override float SetArrayX()
{
throw new NotImplementedException();
}
public override float SetArrayY()
{
throw new NotImplementedException();
}
public override Line[] GetAllSides()
{
Line[] sides = new Line[3];
sides[0]._beginPoint = _vertex1;
sides[0]._basePoint = _vertex1;
sides[0]._endPoint = _vertex2;
sides[1]._basePoint = _vertex2;
sides[1]._beginPoint = _vertex2;
sides[1]._endPoint = _vertex3;
sides[2]._basePoint = _vertex3;
sides[2]._beginPoint = _vertex3;
sides[2]._endPoint = _vertex1;
return sides;
}
public override Plain GetPlain()
{
return new Plain(this._vertex1,this._vertex2,this._vertex3);
}
}
}