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stgsharp/源代码/StgSharp/Math/glClampf.cs
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="glClampf.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math
{
/// <summary>
/// OpenGL numeric type.
/// An IEEE-754 floating-point value, clamped to the range [0,1].
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct GLclampf
{
public float value;
public GLclampf(float a)
{
value = a;
}
public static explicit operator float(GLclampf v)
{
return v.value;
}
public static explicit operator GLclampf(float v)
{
return new GLclampf(v);
}
}
/// <summary>
/// OpenGL numeric type.
/// An IEEE-754 double precision floating-point value, clamped to the range [0,1].
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct GLclampd
{
public double value;
public GLclampd(double a)
{
value = a;
}
public static explicit operator double(GLclampd v)
{
return v.value;
}
public static explicit operator GLclampd(double v)
{
return new GLclampd(v);
}
}
}