402 lines
14 KiB
C#
402 lines
14 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="GLonUpdate.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Logic;
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using StgSharp.Math;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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internal unsafe partial class GLonUpdate : IglFunc
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{
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private GLcontext* api;
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private FrameOperationBuffer frameOpBuffer;
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internal GLonUpdate(GLcontext* context)
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{
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api = context;
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}
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public FrameOperationBuffer ActivatedOperationBuffer
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{
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get => frameOpBuffer;
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set => frameOpBuffer = value;
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}
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public void GLswapBuffers(Form form)
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{
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if (form.WindowID == IntPtr.Zero)
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{
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return;
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}
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InternalIO.glfwSwapBuffers(form.id);
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}
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void IglFunc.ActiveTexture(uint type)
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{
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frameOpBuffer.ParamEnqueue(type);
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frameOpBuffer.MethodEnqueue(ActiveTexturePtr);
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}
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void IglFunc.AfterAlign(Form form, Action action)
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{
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throw new NotImplementedException();
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}
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void IglFunc.AlignFrame(Form form)
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{
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throw new NotImplementedException();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.AttachShader(glHandle program, glHandle shader)
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{
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frameOpBuffer.ParamEnqueue(program, shader);
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frameOpBuffer.MethodEnqueue(AttachShaderPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.BindBuffer(BufferType bufferType, glHandle handle)
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{
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M128 m = default;
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m.Write<uint>(0, (uint)bufferType);
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m.Write<ulong>(1, (ulong)handle.valuePtr);
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frameOpBuffer.ParamEnqueue(m);
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frameOpBuffer.MethodEnqueue(BindBufferPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.BindTexture(uint type, glHandle texture)
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{
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M128 m = default;
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m.Write<uint>(0, type);
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m.Write<ulong>(1, (ulong)texture.valuePtr);
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frameOpBuffer.ParamEnqueue(m);
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frameOpBuffer.MethodEnqueue(BindTexturePtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.BindVertexArray(glHandle index)
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{
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frameOpBuffer.ParamEnqueue(index);
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frameOpBuffer.MethodEnqueue(BindVertexArrayPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.Clear(MaskBufferBit mask)
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{
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frameOpBuffer.ParamEnqueue((int)mask);
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frameOpBuffer.MethodEnqueue(ClearPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.ClearColor(float R, float G, float B, float A)
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{
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frameOpBuffer.ParamEnqueue(R, G, B, A);
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frameOpBuffer.MethodEnqueue(ClearColorPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.ClearGraphicError()
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{
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frameOpBuffer.MethodEnqueue(ClearGraphicErrorPtr);
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}
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unsafe void IglFunc.CompileShader(glHandle shaderhandle)
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{
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frameOpBuffer.ParamEnqueue((IntPtr)shaderhandle.valuePtr);
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frameOpBuffer.MethodEnqueue(CompileShaderPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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glHandle IglFunc.CreateProgram()
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{
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glHandle h = glHandle.Alloc(1);
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frameOpBuffer.ParamEnqueue(h);
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frameOpBuffer.MethodEnqueue(CreateProgramPtr);
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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glHandleSet IglFunc.CreateProgram(int count)
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{
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M128 m = default;
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glHandleSet h = new glHandleSet(count);
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m.Write<ulong>(0, (ulong)h.handle);
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m.Write<int>(2, count);
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frameOpBuffer.ParamEnqueue(m);
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frameOpBuffer.MethodEnqueue(CreateProgramSetPtr);
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return h;
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}
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glHandleSet IglFunc.CreateShaderSet(int count, ShaderType type)
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{
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glHandleSet ret = new glHandleSet(count);
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M128 m = new M128();
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m.Write<int>(0, count);
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m.Write<uint>(1, (uint)type);
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m.Write<ulong>(1, (ulong)ret.handle);
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frameOpBuffer.ParamEnqueue(m);
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frameOpBuffer.MethodEnqueue(CreateShaderPtr);
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return ret;
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}
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IntPtr IglFunc.CreateWindowHandle(int width, int height, string tittle, IntPtr monitor, Form share)
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{
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byte[] tittleBytes = Encoding.UTF8.GetBytes(tittle);
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IntPtr windowPtr;
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if (share == null)
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{
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windowPtr = InternalIO.glfwCreateWindow(
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width, height, tittleBytes, monitor, IntPtr.Zero);
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}
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else
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{
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windowPtr = InternalIO.glfwCreateWindow(
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width, height, tittleBytes, monitor, share.id);
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}
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if (((long)windowPtr == -1) || ((long)windowPtr == -2))
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{
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throw new Exception("Cannot create window instance!");
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}
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else
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{
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return windowPtr;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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glHandle IglFunc.CreatGraphicProgram()
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{
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glHandle h = glHandle.Alloc(1);
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frameOpBuffer.ParamEnqueue(h);
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frameOpBuffer.MethodEnqueue(CreateProgramPtr);
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.DeleteBuffer(glHandle handle)
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{
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M128 m = default;
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m.Write<ulong>(0, (ulong)handle.valuePtr);
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m.Write(2, 1);
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frameOpBuffer.ParamEnqueue(m);
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frameOpBuffer.MethodEnqueue(DeleBufferPtr);
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}
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unsafe void IglFunc.DeleteBuffers(glHandleSet handle)
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{
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M128 m = default;
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m.Write<ulong>(0, (ulong)handle.handle);
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m.Write<uint>(2, (uint)handle.length);
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frameOpBuffer.ParamEnqueue(m);
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frameOpBuffer.MethodEnqueue(DeleBufferPtr);
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}
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unsafe void IglFunc.DeleteVertexArrays(glHandleSet arrays)
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{
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M128 m = default; m.Write<ulong>(1, (ulong)arrays.handle);
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m.Write<int>(0, arrays.length);
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frameOpBuffer.ParamEnqueue(m);
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frameOpBuffer.MethodEnqueue(DeleteVertexArrayPtr);
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}
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void IglFunc.DrawElements(GepmetryType mode, uint count, TypeCode type, IntPtr ptr)
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{
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uint a;
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switch (type)
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{
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case TypeCode.UInt32:
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a = GLconst.UNSIGNED_INT;
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break;
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case TypeCode.UInt16:
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a = GLconst.UNSIGNED_SHORT;
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break;
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case TypeCode.Byte:
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a = GLconst.UNSIGNED_BYTE;
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break;
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default:
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InternalIO.InternalWriteLog(
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$"{$"Parameter error in parameter {type} method DrawElements. "}{$"Only {TypeCode.Byte}, {TypeCode.UInt16}, {TypeCode.UInt32} types are suporrted."}",
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LogType.Error);
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return;
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}
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frameOpBuffer.ParamEnqueue((uint)mode, count, a);
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frameOpBuffer.ParamEnqueue(ptr);
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frameOpBuffer.MethodEnqueue(DrawElementsPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.frameworkHandleEnqueue(IntPtr methodHandle, params M128[] param)
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{
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foreach (M128 item in param)
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{
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frameOpBuffer.ParamEnqueue(item);
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}
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frameOpBuffer.ParamEnqueue(methodHandle);
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}
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unsafe glHandleSet IglFunc.GenBuffers(int count)
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{
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glHandleSet h = new glHandleSet(count);
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M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
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frameOpBuffer.ParamEnqueue(m);
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frameOpBuffer.MethodEnqueue(GenBufferPtr);
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return h;
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}
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unsafe glHandleSet IglFunc.GenTextures(int count)
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{
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glHandleSet h = new glHandleSet(count);
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M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
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frameOpBuffer.ParamEnqueue(m);
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frameOpBuffer.MethodEnqueue(GenTexturesPtr);
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return h;
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}
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unsafe glHandleSet IglFunc.GenVertexArrays(int count)
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{
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glHandleSet h = new glHandleSet(count);
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M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
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frameOpBuffer.ParamEnqueue(m);
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frameOpBuffer.MethodEnqueue(GenTexturesPtr);
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe glSHandle IglFunc.GetUniformLocation(glHandle program, string ptr)
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{
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glSHandle h = glSHandle.Alloc(0);
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M128 m = default;
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m.Write<ulong>(0, (ulong)program.Handle);
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m.Write<ulong>(1, (ulong)GCHandle.Alloc(Encoding.UTF8.GetBytes(ptr), GCHandleType.Pinned).AddrOfPinnedObject());
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frameOpBuffer.ParamEnqueue(m);
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frameOpBuffer.ParamEnqueue((IntPtr)h.valuePtr);
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frameOpBuffer.MethodEnqueue(GetUniformLocationPtr);
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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bool IglFunc.GetWindowShouldClose(Form form)
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{
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return InternalIO.glfwWindowShouldClose(form.id) == 0;
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}
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void IglFunc.LoadShaderSource(glHandle shaderHandle, string codeStream)
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{
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frameOpBuffer.ParamEnqueue(shaderHandle);
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frameOpBuffer.ParamEnqueue(codeStream);
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frameOpBuffer.MethodEnqueue(ShaderSourcePtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.MakeContexCurrent(Form form)
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{
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if (form.WindowID == IntPtr.Zero)
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{
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return;
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}
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InternalIO.glfwMakeContextCurrent(form.id);
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}
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void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
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{
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frameOpBuffer.ParamEnqueue((uint)bufferType, (uint)usage);
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frameOpBuffer.ParamEnqueue((IntPtr)sizeof(T));
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frameOpBuffer.ParamEnqueue<T>(new T[] { bufferData });
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frameOpBuffer.MethodEnqueue(BufferDataPtr);
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}
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void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
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{
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frameOpBuffer.ParamEnqueue((uint)bufferType, (uint)usage);
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frameOpBuffer.ParamEnqueue((IntPtr)(Marshal.SizeOf<T>() * bufferArray.Length));
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frameOpBuffer.ParamEnqueue<T>(bufferArray);
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frameOpBuffer.MethodEnqueue(BufferDataPtr);
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}
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void IglFunc.SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer)
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{
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uint type = InternalIO.GLtype[t];
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frameOpBuffer.ParamEnqueue(index, type, stride);
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frameOpBuffer.ParamEnqueue(size, normalized ? 1 : 0, pointer);
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frameOpBuffer.MethodEnqueue(SetVertexArrayPtr);
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}
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unsafe void IglFunc.TextureImage2d<T>(int target, int level, uint internalformat, uint width, uint height, uint format, uint type, glHandle pixels)
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{
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frameOpBuffer.ParamEnqueue(pixels);
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frameOpBuffer.ParamEnqueue((uint)level, internalformat, width, height);
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frameOpBuffer.ParamEnqueue((uint)target, format, type);
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frameOpBuffer.MethodEnqueue(textureImage2dPtr);
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}
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void IglFunc.TextureParameter(int target, uint pname, int param)
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{
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M128 m = default;
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m.Write<int>(0, target);
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m.Write<uint>(2, pname);
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m.Write<int>(3, param);
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frameOpBuffer.ParamEnqueue(m);
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frameOpBuffer.MethodEnqueue(TextureParameterPtr);
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}
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void IglFunc.UseProgram(glHandle program)
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{
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frameOpBuffer.ParamEnqueue((IntPtr)program.valuePtr);
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frameOpBuffer.MethodEnqueue(UseProgramPtr);
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}
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void IglFunc.Viewport(int x, int y, uint width, uint height)
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{
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Vec4d v = new Vec4d(x, y, (int)width, (int)height);
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frameOpBuffer.ParamEnqueue(v);
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frameOpBuffer.MethodEnqueue(ViewPortPtr);
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}
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GLcontext* IglFunc.Context => api;
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}
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} |