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stgsharp/源代码/Output/x64/Release/net6.0/Shader/vertex.vert
T

21 lines
341 B
GLSL

#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 aColor;
layout(location = 2) in vec2 aTextCoord;
out vec3 TexColor;
out vec2 TexCoord;
uniform vec3 color;
void main()
{
gl_Position = vec4(aPos.xyz,1.0) + vec4(color.xy-vec2(0.5,0.5),0.0,0.0);
TexColor = color;
TexCoord = aTextCoord;
}