Files
stgsharp/源代码/StgSharp/Entities/Enemy.cs
T

30 lines
866 B
C#

using StgSharp.Control;
namespace StgSharp.Entities
{
public class Enemy : IEntity
{
public bool _selectalbe;
internal Launcher<EntityPartical> _awardLauncher;
internal Launcher<EntityPartical> _commonBulletLauncher;
internal Launcher<EntityPartical> _dieBulletLauncher;
public Launcher<EntityPartical> AwardLauncher { get; set; }
public Launcher<EntityPartical> CommonBulletLauncher { get; set; }
public Launcher<EntityPartical> DieBulletLauncher { get; set; }
internal void InternalDieOperation(Pool home)
{
_dieBulletLauncher.Launch();
_awardLauncher.Launch();
TimeLine._currentPool._enemyContainer.Remove(this);
}
public override void OnRenderFrame()
{
CommonBulletLauncher.Launch();
}
}
}