234 lines
8.5 KiB
C#
234 lines
8.5 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="HLSFAllocator.SegmentEntry"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.HighPerformance.Memory
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{
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public unsafe partial class HybridLayerSegregatedFitAllocator
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{
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/// <summary>
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/// Check if two Entries are adjacent in memory
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static bool AssertAdjacentTo(
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Entry* current,
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Entry* other
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)
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{
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// Only a predicate; never throw here. Callers rely on false to skip merging.
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return other->Position + (nuint)other->Size == current->Position ||
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current->Position + (nuint)current->Size == other->Position;
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}
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/// <summary>
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/// check out if a bucket is within the same higher-level boundary as currentOffset
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/// </summary>
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private bool AssertBoundary(
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Entry* previous,
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Entry* current,
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int level
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)
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{
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level = int.Min(level, MaxLevel);
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int nextLevelSize = _levelSizeArray[level] * 4;
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ulong prevHead = previous->Position - (ulong)m_Buffer,
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currHead = current->Position - (ulong)m_Buffer;
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return (currHead / (ulong)nextLevelSize) == (prevHead / (ulong)nextLevelSize);
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}
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/// <summary>
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/// Determine segment index based on size and originLevel
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int DetermineSegmentIndex(
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int[] levelSizeArray,
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long size,
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int level
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)
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{
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level = int.Min(level, MaxLevel);
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return (int)((size - 1) / levelSizeArray[level]);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void InsertEntryAfter(
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Entry* entry,
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Entry* position
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)
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{
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Entry* next = position->NextNear;
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entry->NextNear = next;
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entry->PreviousNear = position;
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next->PreviousNear = entry;
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position->NextNear = entry;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void InsertEntryBefore(
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Entry* entry,
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Entry* position
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)
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{
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Entry* prev = position->PreviousNear;
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entry->NextNear = position;
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entry->PreviousNear = prev;
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prev->NextNear = entry;
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position->PreviousNear = entry;
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}
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/// <summary>
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/// Used in Free operations, efficiently remove from buckets and merge adjacent blocks.
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/// Current Entry will serve as the final merged block. The Merge will be in lazy
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/// strategy.
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/// </summary>
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private void MergeAndRemoveFromBuckets(
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Entry* entry
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)
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{
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if (entry == null) {
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return;
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}
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long size = entry->Size;
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int originLevel = entry->Level;
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int segment = DetermineSegmentIndex(_levelSizeArray, size, originLevel);
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do
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{
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// previous direction merge
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Entry* p = entry->PreviousNear;
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if (p == null ||
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p == _spareMemory ||
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p->State != EntryState.Empty ||
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p->Level != entry->Level ||
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!AssertBoundary(p, entry, originLevel))
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{
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break;
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}
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// Console.WriteLine($"{(ulong)p->Size} merged to {(ulong)entry->Size} previous");
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entry->Size += p->Size;
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entry->Position = p->Position;
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RemoveFromBucket(originLevel, DetermineSegmentIndex(_levelSizeArray, p->Size, originLevel), (BucketNode*)p->Position);
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RemoveFromPositionChain(p);
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} while (true);
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do
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{
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// next direction merge
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Entry* n = entry->NextNear;
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if (n == null ||
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n == _spareMemory ||
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n->State != EntryState.Empty ||
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n->Level != entry->Level ||
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!AssertBoundary(n, entry, originLevel))
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{
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break;
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}
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// Console.WriteLine($"{(ulong)n->Size} merged to {(ulong)entry->Size} next");
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entry->Size += n->Size;
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RemoveFromBucket(originLevel, DetermineSegmentIndex(_levelSizeArray, n->Size, originLevel), (BucketNode*)n->Position);
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RemoveFromPositionChain(n);
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} while (true);
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originLevel = int.Min(9, originLevel);
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entry->Level += entry->Size >= _levelSizeArray[originLevel] * 4 ? 1 : 0;
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entry->Level &= 15;
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BucketNode* bucket = (BucketNode*)entry->Position;
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bucket->EntryRef = entry;
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}
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/// <summary>
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/// Remove node from position linked list, this method does not recycle a BucketNode from
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/// size bucket
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/// </summary>
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private void RemoveFromPositionChain(
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Entry* entry
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)
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{
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Entry* prev = entry->PreviousNear;
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Entry* next = entry->NextNear;
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prev->NextNear = next;
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next->PreviousNear = prev;
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// Clear node pointers
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entry->NextNear = null;
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entry->PreviousNear = null;
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// Console.WriteLine("entry recycled.");
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_entries.Free((nuint)entry);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void SetEntryLevel(
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Entry* entry,
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nuint position,
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long size
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)
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{
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entry ->Position = position;
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entry->Size = size;
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entry->Level = GetLevelFromSize(size);
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}
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/// <summary>
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/// Entry structure - streamlined version (only position and state information) Stored in
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/// external SLAB
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/// </summary>
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[StructLayout(LayoutKind.Explicit, Size = 40)]
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internal struct Entry
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{
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[FieldOffset(0)] internal Entry* NextNear; // Position linked list: next pointer
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[FieldOffset(8)] internal Entry* PreviousNear; // Position linked list: previous pointer
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[FieldOffset(24)] internal int Level; // Level of the block in the allocator
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[FieldOffset(16)] internal long Size; // Block size information
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[FieldOffset(36)] public EntryState State;
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[FieldOffset(28)] public nuint Position; // Memory block position
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}
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internal enum EntryState : uint
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{
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Spare,
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Empty,
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Alloc,
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Large
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}
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}
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}
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