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stgsharp/源代码/StgSharp/Data/SSD/SSDVirtualFolder.cs
T

166 lines
5.6 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="SSDVirtualFolder.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Data.FileIO;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Data
{
public class SSDFolder : SSDSerializable, IEnumerable<SSDSegmentHead>
{
private SSD local;
private SSDrawHead _head;
internal int _folderID;
internal string _name;
internal Dictionary<int, SSDraw> files;
internal Dictionary<int, SSDFolder> folders;
internal Dictionary<string, int> idIndex;
internal SSDFolder()
{
folders = new Dictionary<int, SSDFolder>();
files = new Dictionary<int, SSDraw>();
}
internal SSDFolder(string name)
{
if (name == "root")
{
throw new ArgumentNullException(
"Name cannot be root," +
"it is preserved for root file indexer.");
}
if (name == "default")
{
throw new ArgumentNullException(
"Name cannot be default," +
"it is preserved for default file id provider.");
}
_name = name;
folders = new Dictionary<int, SSDFolder>();
files = new Dictionary<int, SSDraw>();
}
public override byte SSDTypeCode => SerializableTypeCode.VirtualFolder;
/// <summary>
/// Check out if this virtual folder contains certain file.
/// </summary>
/// <param name="name">Name of the file</param>
/// <param name="type">Type code defined in <see cref="SerializableTypeCode"/></param>
/// <returns>Id of the file in its virtual disc</returns>
public int FindFileId(string name, byte type)
{
int fileid = 0;
if (idIndex.TryGetValue($"{name}{SerializableTypeCode.GetNameTail(type)}"
, out fileid) && !(type == SerializableTypeCode.VirtualFolder))
{
return fileid;
}
return 0;
}
/// <summary>
/// Check out if this virtual folder contains certain file.
/// </summary>
/// <param name="name">Name of the file</param>
/// <returns>Id of the folder in its virtual disc</returns>
public int FindFolderId(string name)
{
int folderid = 0;
if (idIndex.TryGetValue($"{name}_f", out folderid))
{
return folderid;
}
return 0;
}
public SSDraw CreateFile(string name, byte type)
{
SSDraw ret = new SSDraw(name + SerializableTypeCode.GetNameTail(type));
ret.ID = local.
}
//TODO 虚拟文件夹的GetBytes好难写
public override byte[] GetBytes()
{
List<byte> rawBytes = new List<byte>();
byte[] size = new byte[5];
List<int> fileid = new List<int>();
fileid.Add(4);
foreach (var item in files)
{
fileid.Add(item.);
}
return rawBytes.ToArray();
}
public override byte[] GetBytes(out int length)
{
throw new NotImplementedException();
}
internal override void BuildFromByteStream(byte[] stream)
{
throw new NotImplementedException();
}
IEnumerator IEnumerable.GetEnumerator()
{
foreach (var f in files)
{
yield return f.Value.Head._head;
}
foreach (var f in folders)
{
yield return f.Value._head._head;
}
}
IEnumerator<SSDSegmentHead> IEnumerable<SSDSegmentHead>.GetEnumerator()
{
foreach (var f in files)
{
yield return f.Value.Head._head;
}
foreach (var f in folders)
{
yield return f.Value._head._head;
}
}
}
}