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stgsharp/源代码/StgSharp/Data/Encode/EncodStream.cs
T

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2.7 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="EncodStream.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Data;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Data
{
public class EncodeStream
{
byte[] buffer;
BitArray bufferArray;
byte count;
List<byte> data;
public EncodeStream()
{
count = 0;
buffer = new byte[1];
data = new List<byte>();
bufferArray = new BitArray(8, true);
}
public List<byte> EncodeData
=> data;
public int Length => data.Count;
public string Output => Encoding.UTF8.GetString(data.ToArray());
public void WriteBits<T>(HuffmanKey<T> key) where T : struct
{
BitArray bit = key.GetBitArray();
for (int i = 0; i < bit.Count; i++)
{
if (count == 8)
{
bufferArray.CopyTo(buffer, 0);
data.Add(buffer[0]);
count = 0;
}
bufferArray[count] = bit[i];
count++;
}
}
}
}