256 lines
7.3 KiB
C#
256 lines
7.3 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Vec3.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Mathematics
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{
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[CollectionBuilder(typeof(Vec3), nameof(Vec3.FromSpan))]
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[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
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public struct Vec3 : IEquatable<Vec3>, IFixedVector<Vec3>, IEnumerable<float>
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{
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[FieldOffset(0)] internal unsafe fixed float num[3];
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[FieldOffset(0)] internal M128 reg;
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[FieldOffset(0)] internal Vector3 v;
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[FieldOffset(0)] public float X;
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[FieldOffset(4)] public float Y;
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[FieldOffset(8)] public float Z;
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internal Vec3(M128 vector)
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{
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Unsafe.SkipInit(out X);
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Unsafe.SkipInit(out Y);
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Unsafe.SkipInit(out Z);
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Unsafe.SkipInit(out v);
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reg = vector;
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reg.Member<uint>(3) = 0;
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}
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internal Vec3(Vector3 vector)
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{
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v = vector;
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}
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public Vec3()
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{
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Unsafe.SkipInit(out this);
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}
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public Vec3(Vec2 xy, float z)
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{
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Unsafe.SkipInit(out X);
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Unsafe.SkipInit(out Y);
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Unsafe.SkipInit(out Z);
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Unsafe.SkipInit(out v);
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reg = xy.reg;
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Z = z;
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}
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public Vec3(float x, float y, float z)
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{
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Unsafe.SkipInit(out reg);
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Unsafe.SkipInit(out X);
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Unsafe.SkipInit(out Y);
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Unsafe.SkipInit(out Z);
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v = new Vector3(x, y, z);
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}
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public unsafe Vec2 XY
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{
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get => new Vec2(this.reg);
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set
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{
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fixed (Vector3* vptr = &v) {
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*(Vector2*)vptr = value.v;
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}
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}
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}
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public Vec3 XYZ
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{
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get => new(v);
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set => this = value;
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}
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public static Vec3 Zero => new Vec3(0, 0, 0);
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public static Vec3 One => new Vec3(1, 1, 1);
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public static Vec3 UnitX => new Vec3(1, 0, 0);
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public static Vec3 UnitY => new Vec3(0, 1, 0);
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public static Vec3 UnitZ => new Vec3(0, 0, 1);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3 Cross(Vec3 left, Vec3 right)
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{
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return Linear.Cross(left, right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float Dot(Vec3 right)
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{
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return Vector3.Dot(v, right.v);
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}
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public bool Equals(Vec3 other)
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{
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return this.reg == other.reg;
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}
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public override bool Equals(object obj)
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{
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if (obj is Vec3)
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{
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return this == (Vec3)obj;
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} else
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{
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return false;
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}
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}
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public static Vec3 FromSpan(ReadOnlySpan<float> span)
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{
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Vec3 v = new Vec3();
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span.CopyTo(MemoryMarshal.CreateSpan(ref v.X, 3));
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return v;
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}
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public unsafe IEnumerator<float> GetEnumerator()
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{
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for (int i = 0; i < 3; i++) {
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yield return reg.Member<float>(i);
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}
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}
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public override unsafe int GetHashCode()
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{
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fixed (float* add = &X) {
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return HashCode.Combine(X, Y, Z, (ulong)add);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float GetMaxValue()
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{
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float ret = X;
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ret = (ret > Y) ? ret : Y;
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ret = (ret > Z) ? ret : Z;
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return ret;
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}
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public static bool IsParallel(Vec3 left, Vec3 right)
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{
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return Cross(left, right) == Zero;
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}
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public override string ToString()
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{
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return $"[{X},{Y},{Z}]";
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}
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public string ToString(string sample)
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{
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return $"[{X.ToString(sample)},{Y.ToString(sample)},{Z.ToString(sample)}]";
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3 operator -(Vec3 vec)
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{
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return new Vec3(-vec.v);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3 operator -(Vec3 left, Vec3 right)
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{
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return new Vec3(left.v - right.v);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(Vec3 left, Vec3 right)
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{
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return left.v != right.v;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3 operator *(Vec3 vec, float value)
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{
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return new Vec3(vec.v * value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float operator *(Vec3 left, Vec3 right)
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{
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return Vector3.Dot(left.v, right.v);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3 operator /(Vec3 vec, float value)
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{
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return new Vec3(vec.v / value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec3 operator +(Vec3 left, Vec3 right)
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{
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return new Vec3(left.v + right.v);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(Vec3 left, Vec3 right)
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{
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return left.v == right.v;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe implicit operator Vec3((float, float, float) tuple)
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{
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Vec3 vec = new Vec3(*(Vector3*)&tuple);
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return vec;
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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