//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="CompileStack.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace StgSharp.Script { public partial class CompileStack where TNode: IASTNode where TType: ITypeSource { private TNode[] _nodeArray = new TNode[4]; private Token[] _operatorArray = new Token[4]; private Token[] _tokenArray = new Token[4]; private int _nodeCount,_tokenCount, _operatorCount; private Stack _depthStack = new Stack(); private Stack _isNode = new Stack(); public CompileStack() { _depthStack.Push( new CompileDepthMark( 0, 0, 0 ) ); } public CompileDepthMark CurrentDepthMark { get => _depthStack.Peek(); } public int Depth => _depthStack.Count; public int OperandCount => _isNode.Count; public int OperatorCount => _operatorCount; public int OperatorAheadOfDepth { get => OperatorCount - _depthStack.Peek().OperatorBegin; } public int OperandAheadOfDepth { get => OperandCount - _depthStack.Peek().OperandBegin; } public void DecreaseDepth() { CompileDepthMark mark = _depthStack.Pop(); } public CompileDepthMark IncreaseDepth( int usage ) { CompileDepthMark mark = new CompileDepthMark( OperatorCount, OperandCount, usage ); _depthStack.Push( mark ); return mark; } public bool PeekOperand( out Token t, out TNode n ) { if( OperandAheadOfDepth <= 0 ) { t = Token.Empty; n = TNode.Empty; return false; } if( _isNode.Pop() ) { t = Token.Empty; n = _nodeArray[ _nodeCount - 1 ]; return true; } else { t = _tokenArray[ _tokenCount - 1 ]; n = TNode.Empty; return false; } } public Token PeekOperator() { if( OperatorAheadOfDepth > 0 ) { return _operatorArray[ _operatorCount - 1 ]; } return Token.Empty; } public bool PopOperand( out Token t, out TNode n ) { if( OperandAheadOfDepth <= 0 ) { t = Token.Empty; n = TNode.Empty; return false; } if( _isNode.Pop() ) { t = Token.Empty; n = _nodeArray[ --_nodeCount ]; return true; } else { t = _tokenArray[ --_tokenCount ]; n = TNode.Empty; return false; } } public Token PopOperator() { if( OperatorAheadOfDepth > 0 ) { _operatorCount--; return _operatorArray[ _operatorCount ]; } return Token.Empty; } public void PushOperand( TNode node ) { if( _nodeArray.Length == _nodeCount ) { Array.Resize( ref _nodeArray, _nodeArray.Length * 2 ); } _nodeArray[ _nodeCount ] = node; _nodeCount++; _isNode.Push( true ); } public void PushOperand( Token token ) { if( _tokenArray.Length == _tokenCount ) { Array.Resize( ref _tokenArray, _tokenArray.Length * 2 ); } _tokenArray[ _tokenCount ] = token; _tokenCount++; _isNode.Push( false ); } public void PushOperator( Token token ) { if( _operatorArray.Length == _operatorCount ) { Array.Resize( ref _operatorArray, _operatorArray.Length * 2 ); } _operatorArray[ _operatorCount ] = token; _operatorCount++; } public bool TryPeekOperand( out bool isNode, out Token t, out TNode n ) { if( OperandAheadOfDepth <= 0 ) { t = Token.Empty; n = TNode.Empty; isNode = false; return false; } if( _isNode.Pop() ) { t = Token.Empty; n = _nodeArray[ _nodeCount - 1 ]; isNode = true; return true; } else { t = _tokenArray[ _tokenCount - 1 ]; n = TNode.Empty; isNode = false; return false; } } public bool TryPeekOperator( out Token op ) { if( OperatorAheadOfDepth > 0 ) { op = _operatorArray[ _operatorCount - 1 ]; return true; } op = Token.Empty; return false; } public bool TryPopOperand( out bool isNode, out Token t, out TNode n ) { if( OperandAheadOfDepth <= 0 ) { t = Token.Empty; n = TNode.Empty; isNode = false; return false; } if( _isNode.Pop() ) { t = Token.Empty; n = _nodeArray[ --_nodeCount ]; isNode = true; return true; } else { t = _tokenArray[ --_tokenCount ]; n = TNode.Empty; isNode = false; return true; } } public bool TryPopOperator( out Token op ) { if( OperatorAheadOfDepth > 0 ) { op = _operatorArray[ --_operatorCount ]; return true; } op = Token.Empty; return false; } } public class CompileDepthMark { public CompileDepthMark( int operatorBegin, int operandBegin, int state ) { OperatorBegin = operatorBegin; OperandBegin = operandBegin; State = state; } public int OperandBegin { get; internal set; } public int OperatorBegin { get; internal set; } public int State { get; internal set; } } }