using StgSharp.Math; using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace StgSharp.Data { [StructLayout(LayoutKind.Explicit)] public unsafe struct SSDSegment { [FieldOffset(16)] public fixed byte Data[16 * 16]; [FieldOffset(12)] public int DataHash; [FieldOffset(0 * 16)] public SSDSegmentHead Head; [FieldOffset(8)] public int PreviousHash; public SSDSegment(int previousHash) { this.PreviousHash = previousHash; } public int ID { get { return Head.globalID; } set { Head.globalID = value; } } public byte this[int index] { get { if (index > (16 * 14) - 1) { throw new IndexOutOfRangeException(); } return Data[index]; } set { if (index > (16 * 14) - 1) { throw new IndexOutOfRangeException(); } Data[index] = value; } } public short Size => Head.size; public void FillRandomBytes(int begin) { if (begin > 255) { return; } for (int i = begin; i < 255; i++) { Data[i] = Scaler.Random(); //TODO: 使用STGSHARP内部随机数工具处理它 } } public byte[] GetBytes() { byte[] ret = new byte[16 * 18]; fixed (M128* mptr = &Head.data) { fixed (byte* aptr = ret) { Vector4* vsptr = (Vector4*)mptr; Vector4* vtptr = (Vector4*)aptr; for (int i = 0; i < 18; i++) { *(vtptr + i) = *(vsptr + i); } } } return ret; } public int GetDataHash() { Vector4 v = Vector4.One; fixed (M128* mptr = &Head.data) { Vector4* vptr = (Vector4*)mptr; for (int i = 0; i < 16; i += 1) { v += (*vptr) * 31; } } M128 m = new M128(v); DataHash = m.vec.GetHashCode(); return DataHash; } public override int GetHashCode() { int ret = 17; fixed (M128* mptr = &Head.data) { Vector4* vptr = (Vector4*)mptr; for (int i = 0; i < 18; i++) { ret = (ret + (*vptr).GetHashCode()) * 31; } } return ret; } public unsafe T ReadData(int index) where T : struct { fixed (byte* bptr = Data) { T* tptr = (T*)bptr; return *(tptr + index); } } public unsafe void WriteData(int index, T value) where T : struct { fixed (byte* bptr = Data) { T* tptr = (T*)bptr; *(tptr + index) = value; } } } }