//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="HLSFAllocator.BucketNode.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; namespace StgSharp.HighPerformance.Memory { public unsafe partial class HybridLayerSegregatedFitAllocator { private static void AcquireBucketNodeSpinLock(BucketNode* node) { int thread = Environment.CurrentManagedThreadId; if (node != null && Volatile.Read(ref node->SpinLock) != thread) { while (Interlocked.CompareExchange(ref node->SpinLock, thread, 0) != 0) { Thread.Sleep(0); } } } /// /// Initialize bucket system (called in constructor) /// private void InitializeBucketSystem() { _bucketHeads = new ulong[levelSize.Length * 3]; } private void PushLevel(int levelIndex, int sizeIndex, BucketNode* node) { if (node == null || node->EntryRef == null) { return; } int index = (3 * levelIndex) + sizeIndex; if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, EmptyHandle) == EmptyHandle) { node->TrySetState(BucketNode.StateEmpty, BucketNode.StateInBucket); node->Magic = BucketNode.MAGIC_NUMBER; return; } else { while (true) { AcquireBucketNodeSpinLock(node); ulong head = Volatile.Read(ref _bucketHeads[index]); node->NextLevel = head; BucketNode* headNode = (BucketNode*)head; try { if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, head) == head) { if (!TryAcquireBucketNodeSpinLock(headNode)) { // reset state and retry _ = Interlocked.CompareExchange(ref _bucketHeads[index], head, (nuint)node); Thread.Sleep(0); continue; } try { node->TrySetState(BucketNode.StateEmpty, BucketNode.StateInBucket); node->Magic = BucketNode.MAGIC_NUMBER; headNode->PreviousLevel = (ulong)node; return; } finally { ReleaseBucketNodeSpinLock(headNode); } } else { Thread.Sleep(0); continue; } } finally { ReleaseBucketNodeSpinLock(node); } } } } private static void ReleaseBucketNodeSpinLock(BucketNode* node) { int thread = Environment.CurrentManagedThreadId; if (node != null && Volatile.Read(ref node->SpinLock) != 0) { _ = Interlocked.CompareExchange(ref node->SpinLock, 0, thread); } } private void RemoveFromBucket(int levelIndex, int sizeIndex, BucketNode* node) { int index = (3 * levelIndex) + sizeIndex; while (true) { // top of stack if ((BucketNode*)Volatile.Read(ref _bucketHeads[index]) == node && TryAcquireBucketNodeSpinLock(node)) { _ = TryPopLevel(levelIndex, sizeIndex, out _); } else { AcquireBucketNodeSpinLock(node); ulong p = Volatile.Read(ref node->PreviousLevel), n = Volatile.Read(ref node->NextLevel); BucketNode* previous = (BucketNode*)p, next = (BucketNode*)n; try { if (next is null) { // bottom of stack if (!TryAcquireBucketNodeSpinLock(previous)) { Thread.Sleep(0); continue; } previous->NextLevel = EmptyHandle; node->PreviousLevel = EmptyHandle; return; } if (!(TryAcquireBucketNodeSpinLock(previous) && TryAcquireBucketNodeSpinLock(next))) { // middle of stack Thread.Sleep(0); continue; } previous ->NextLevel = n; next->PreviousLevel = p; node->NextLevel = EmptyHandle; node->PreviousLevel = EmptyHandle; return; } finally { ReleaseBucketNodeSpinLock(node); ReleaseBucketNodeSpinLock(previous); ReleaseBucketNodeSpinLock(next); } } } } private static bool TryAcquireBucketNodeSpinLock(BucketNode* node) { int thread = Environment.CurrentManagedThreadId; return (node == null) || (Interlocked.CompareExchange(ref node->SpinLock, thread, 0) == 0) || (Volatile.Read(ref node->SpinLock) == thread); } private bool TryPopLevel(int levelIndex, int sizeIndex, out BucketNode* node) { int index = (3 * levelIndex) + sizeIndex; while (true) { ulong h = Volatile.Read(ref _bucketHeads[index]); BucketNode* head = (BucketNode*)h; BucketNode* next = null; try { if (head == null) { node = null; return false; } if (!TryAcquireBucketNodeSpinLock(head)) { Thread.Sleep(0); continue; } ulong n = Volatile.Read(ref head->NextLevel); next = (BucketNode*)n; if (!TryAcquireBucketNodeSpinLock(next)) { Thread.Sleep(0); continue; } if (Interlocked.CompareExchange(ref _bucketHeads[index], head->NextLevel, h) == h) { node = head; node->TrySetState(BucketNode.StateInBucket, BucketNode.StateEmpty); node->NextLevel = EmptyHandle; next->PreviousLevel = EmptyHandle; return true; } else { Thread.Sleep(0); continue; } } finally { ReleaseBucketNodeSpinLock(head); ReleaseBucketNodeSpinLock(next); } } } /// /// BucketNode structure - specialized node for bucket linked lists Stored in main /// allocation area (user-overwritable region) /// [StructLayout(LayoutKind.Explicit, Size = 36)] internal struct BucketNode { public const uint MAGIC_NUMBER = 0xBEEFCAFE; // Magic number for node integrity verification [FieldOffset(16)] internal Entry* EntryRef; // Pointer to corresponding Entry [FieldOffset(29)] internal byte LeftOpMask; // Left pointer operation (Free=0, Occupied=1) [FieldOffset(30)] internal byte RightOpMask; // Right pointer operation (Free=0, Occupied=1) [FieldOffset(31)] internal byte SelfOpMask; // Self operation (Free=0, Occupied=1) // Four independent byte masks for atomic operations [FieldOffset(28)] internal byte StateMask; // Usage state (Empty=0, InBucket=1, MarkedForRemoval=2) [FieldOffset(32)] internal int SpinLock; // Spin lock for bucket head operation (保留用于兼容) [FieldOffset(24)] internal uint Magic; // Magic number verification [FieldOffset(0)] internal ulong NextLevel; // Bucket stack linked list: next pointer [FieldOffset(8)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool IsNullOrEmpty(BucketNode* node) { return node == null || node->Magic != MAGIC_NUMBER; } #region Four Independent Byte Masks // State constants public const byte StateEmpty = 0; public const byte StateInBucket = 1; public const byte StateMarkedForRemoval = 2; public const byte StateReserved = 3; // Operation constants public const byte OpFree = 0; public const byte OpOccupied = 1; // 字节级原子操作 - 使用lock-free的自旋方式 [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool TrySetState(byte expectedState, byte newState) { byte current; do { current = Volatile.Read(ref StateMask); if (current != expectedState) { return false; } } while (Interlocked.CompareExchange(ref StateMask, newState, expectedState) != expectedState); return true; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public byte GetState() => Volatile.Read(ref StateMask); // Left operation atomic methods [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool TryAcquireLeftOp() { return Interlocked.CompareExchange(ref LeftOpMask, OpOccupied, OpFree) == OpFree; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void ReleaseLeftOp() { Volatile.Write(ref LeftOpMask, OpFree); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool IsLeftOpOccupied() => Volatile.Read(ref LeftOpMask) == OpOccupied; // Right operation atomic methods [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool TryAcquireRightOp() { return Interlocked.CompareExchange(ref RightOpMask, OpOccupied, OpFree) == OpFree; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void ReleaseRightOp() { Volatile.Write(ref RightOpMask, OpFree); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool IsRightOpOccupied() => Volatile.Read(ref RightOpMask) == OpOccupied; // Self operation atomic methods [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool TryAcquireSelfOp() { return Interlocked.CompareExchange(ref SelfOpMask, OpOccupied, OpFree) == OpFree; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void ReleaseSelfOp() { Volatile.Write(ref SelfOpMask, OpFree); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool IsSelfOpOccupied() => Volatile.Read(ref SelfOpMask) == OpOccupied; // Convenience properties [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool IsInBucket() => GetState() == StateInBucket; [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool IsEmpty() => GetState() == StateEmpty; [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool IsMarkedForRemoval() => GetState() == StateMarkedForRemoval; [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool HasAnyOperation() => IsLeftOpOccupied() || IsRightOpOccupied() || IsSelfOpOccupied(); #endregion } } }