//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="SlabAllocator.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; namespace StgSharp.HighPerformance.Memory { public abstract class SlabAllocator : IDisposable where T: unmanaged { public abstract nuint Allocate(); /// /// Creates a new SLAB allocator instance with the specified configuration. /// /// /// Initial number of objects that can be allocated. /// /// /// Memory layout strategy for the SLAB allocator. /// /// /// Whether to enable concurrent access support. /// /// /// A new SLAB allocator instance. /// /// /// Thrown when an invalid layout is specified. /// /// /// Thrown when requesting unsupported configurations. /// /// /// Important Threading Considerations: While SLAB /// /// allocators themselves may be designed for single-threaded use, allocated objects /// are /// frequently shared across multiple threads in real-world applications. Due /// to the /// special implementation of expandable concurrent sequential SLAB /// allocators, they rely /// on internal expansion locks to ensure that memory buffer /// expansions (which involve /// copying the entire buffer to a new location) do not /// occur while other threads are /// reading from allocated regions. /// Sequential Layout Limitations: ///
Sequential layout SLAB /// allocators cannot provide a single-threaded /// version because:They use contiguous memory /// layout that requires /// buffer expansion when capacity is exceeded /// ///Buffer expansion involves copying all /// /// existing data to a new memory location /// /// Without proper synchronization, concurrent access to allocated objects during /// /// expansion would cause memory corruptionThe /// /// expansion lock mechanism is essential even if allocation itself is single-threaded /// ///
Chunked Layout:
/// /// Chunked layout allocators can optionally provide single-threaded versions since /// they /// don't require buffer expansion and copying. Each chunk is allocated /// independently, /// avoiding the memory relocation issues present in sequential /// layouts.
///
public static SlabAllocator Create(nuint count, SlabBufferLayout layout, bool concurrentSupport = true) { if (concurrentSupport) { return layout switch { SlabBufferLayout.Sequential => new ConcurrentSequentialSlabAllocator(count), SlabBufferLayout.Chunked => new ConcurrentChunkedSlabAllocator(count), _ => throw new ArgumentOutOfRangeException(nameof(layout), layout, null) }; } return layout switch { SlabBufferLayout.Sequential => throw new NotSupportedException("Non-concurrent version of sequential layout SLAB is not supported due to expansion lock requirements for memory safety during buffer expansion."), SlabBufferLayout.Chunked => new ChunkedSlabAllocator(count), _ => throw new ArgumentOutOfRangeException(nameof(layout), layout, null) }; } public abstract void Dispose(); public abstract void EnterBufferReading(); public abstract void ExitBufferReading(); public abstract void Free(nuint index); public abstract SlabAllocationHandle ReadAllocation(); } public enum SlabBufferLayout { Sequential, Chunked } }