//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="glApiManagerConst" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Text; namespace StgSharp.Graphics.OpenGL { public static partial class glManager { #region coreVersion private static bool core10 = false; private static bool core11 = false; private static bool core12 = false; private static bool core13 = false; private static bool core14 = false; private static bool core15 = false; private static bool core20 = false; private static bool core21 = false; private static bool core30 = false; private static bool core31 = false; private static bool core32 = false; private static bool core33 = false; private static bool core40 = false; private static bool core41 = false; private static bool core42 = false; private static bool core43 = false; private static bool core44 = false; private static bool core45 = false; private static bool core46 = false; #endregion #region extension private static bool _3DFX_tbuffer; private static bool _3DFX_texture_compression_FXT1; private static bool _4DFX_multisample; private static bool AMD_blend_minmax_factor; private static bool AMD_conservative_depth; private static bool AMD_debug_output; private static bool AMD_depth_clamp_separate; private static bool AMD_draw_buffers_blend; private static bool AMD_framebuffer_multisample_advanced; private static bool AMD_framebuffer_sample_positions; private static bool AMD_gcn_shader; private static bool AMD_gpu_shader_half_float; private static bool AMD_gpu_shader_int16; private static bool AMD_gpu_shader_int64; private static bool AMD_interleaved_elements; private static bool AMD_multi_draw_indirect; private static bool AMD_name_gen_delete; private static bool AMD_occlusion_query_event; private static bool AMD_performance_monitor; private static bool AMD_pinned_memory; private static bool AMD_query_buffer_object; private static bool AMD_sample_positions; private static bool AMD_seamless_cubemap_per_texture; private static bool AMD_shader_atomic_counter_ops; private static bool AMD_shader_ballot; private static bool AMD_shader_explicit_vertex_parameter; private static bool AMD_shader_gpu_shader_half_float_fetch; private static bool AMD_shader_image_load_store_lod; private static bool AMD_shader_stencil_export; private static bool AMD_shader_trinary_minmax; private static bool AMD_sparse_texture; private static bool AMD_stencil_operation_extended; private static bool AMD_texture_gather_bias_lod; private static bool AMD_texture_texture4; private static bool AMD_transform_feedback3_lines_triangles; private static bool AMD_transform_feedback4; private static bool AMD_vertex_shader_layer; private static bool AMD_vertex_shader_tessellator; private static bool AMD_vertex_shader_viewport_index; private static bool APPLE_aux_depth_stencil; private static bool APPLE_client_storage; private static bool APPLE_element_array; private static bool APPLE_fence; private static bool APPLE_float_pixels; private static bool APPLE_flush_buffer_range; private static bool APPLE_object_purgeable; private static bool APPLE_rgb_422; private static bool APPLE_row_bytes; private static bool APPLE_specular_vector; private static bool APPLE_texture_range; private static bool APPLE_transform_hint; private static bool APPLE_vertex_array_object; private static bool APPLE_vertex_array_range; private static bool APPLE_vertex_program_evaluators; private static bool APPLE_ycbcr_422; private static bool ARB_arrays_of_arrays; private static bool ARB_base_instance; private static bool ARB_bindless_texture; private static bool ARB_blend_func_extended; private static bool ARB_buffer_storage; private static bool ARB_cl_event; private static bool ARB_clear_buffer_object; private static bool ARB_clear_texture; private static bool ARB_clip_control; private static bool ARB_color_buffer_float; private static bool ARB_compatibility; private static bool ARB_compressed_texture_pixel_storage; private static bool ARB_compute_shader; private static bool ARB_compute_variable_group_size; private static bool ARB_conditional_render_inverted; private static bool ARB_conservative_depth; private static bool ARB_copy_buffer; private static bool ARB_copy_image; private static bool ARB_cull_distance; private static bool ARB_debug_output; private static bool ARB_depth_buffer_float; private static bool ARB_depth_clamp; private static bool ARB_depth_texture; private static bool ARB_derivative_control; private static bool ARB_direct_state_access; private static bool ARB_draw_buffers; private static bool ARB_draw_buffers_blend; private static bool ARB_draw_elements_base_vertex; private static bool ARB_draw_indirect; private static bool ARB_draw_instanced; private static bool ARB_enhanced_layouts; private static bool ARB_ES2_compatibility; private static bool ARB_ES3_1_compatibility; private static bool ARB_ES3_2_compatibility; private static bool ARB_ES3_compatibility; private static bool ARB_explicit_attrib_location; private static bool ARB_explicit_uniform_location; private static bool ARB_fragment_coord_conventions; private static bool ARB_fragment_layer_viewport; private static bool ARB_fragment_program; private static bool ARB_fragment_program_shadow; private static bool ARB_fragment_shader; private static bool ARB_fragment_shader_interlock; private static bool ARB_framebuffer_no_attachments; private static bool ARB_framebuffer_object; private static bool ARB_framebuffer_sRGB; private static bool ARB_geometry_shader4; private static bool ARB_get_program_binary; private static bool ARB_get_texture_sub_image; private static bool ARB_gl_spirv; private static bool ARB_gpu_shader_fp64; private static bool ARB_gpu_shader_int64; private static bool ARB_gpu_shader5; private static bool ARB_half_float_pixel; private static bool ARB_half_float_vertex; private static bool ARB_imaging; private static bool ARB_indirect_parameters; private static bool ARB_instanced_arrays; private static bool ARB_internalformat_query; private static bool ARB_internalformat_query2; private static bool ARB_invalidate_subdata; private static bool ARB_map_buffer_alignment; private static bool ARB_map_buffer_range; private static bool ARB_matrix_palette; private static bool ARB_multi_bind; private static bool ARB_multi_draw_indirect; private static bool ARB_multisample; private static bool ARB_multitexture; private static bool ARB_occlusion_query; private static bool ARB_occlusion_query2; private static bool ARB_parallel_shader_compile; private static bool ARB_pipeline_statistics_query; private static bool ARB_pixel_buffer_object; private static bool ARB_point_parameters; private static bool ARB_point_sprite; private static bool ARB_polygon_offset_clamp; private static bool ARB_post_depth_coverage; private static bool ARB_program_interface_query; private static bool ARB_provoking_vertex; private static bool ARB_query_buffer_object; private static bool ARB_robust_buffer_access_behavior; private static bool ARB_robustness; private static bool ARB_robustness_isolation; private static bool ARB_sample_locations; private static bool ARB_sample_shading; private static bool ARB_sampler_objects; private static bool ARB_seamless_cube_map; private static bool ARB_seamless_cubemap_per_texture; private static bool ARB_separate_shader_objects; private static bool ARB_shader_atomic_counter_ops; private static bool ARB_shader_atomic_counters; private static bool ARB_shader_ballot; private static bool ARB_shader_bit_encoding; private static bool ARB_shader_clock; private static bool ARB_shader_draw_parameters; private static bool ARB_shader_group_vote; private static bool ARB_shader_image_load_store; private static bool ARB_shader_image_size; private static bool ARB_shader_objects; private static bool ARB_shader_precision; private static bool ARB_shader_stencil_export; private static bool ARB_shader_storage_buffer_object; private static bool ARB_shader_subroutine; private static bool ARB_shader_texture_image_samples; private static bool ARB_shader_texture_lod; private static bool ARB_shader_viewport_layer_array; private static bool ARB_shading_language_100; private static bool ARB_shading_language_420pack; private static bool ARB_shading_language_include; private static bool ARB_shading_language_packing; private static bool ARB_shadow; private static bool ARB_shadow_ambient; private static bool ARB_sparse_buffer; private static bool ARB_sparse_texture; private static bool ARB_sparse_texture_clamp; private static bool ARB_sparse_texture2; private static bool ARB_spirv_extensions; private static bool ARB_stencil_texturing; private static bool ARB_sync; private static bool ARB_tessellation_shader; private static bool ARB_texture_barrier; private static bool ARB_texture_border_clamp; private static bool ARB_texture_buffer_object; private static bool ARB_texture_buffer_object_rgb32; private static bool ARB_texture_buffer_range; private static bool ARB_texture_compression; private static bool ARB_texture_compression_bptc; private static bool ARB_texture_compression_rgtc; private static bool ARB_texture_cube_map; private static bool ARB_texture_cube_map_array; private static bool ARB_texture_env_add; private static bool ARB_texture_env_combine; private static bool ARB_texture_env_crossbar; private static bool ARB_texture_env_dot3; private static bool ARB_texture_filter_anisotropic; private static bool ARB_texture_filter_minmax; private static bool ARB_texture_float; private static bool ARB_texture_gather; private static bool ARB_texture_mirror_clamp_to_edge; private static bool ARB_texture_mirrored_repeat; private static bool ARB_texture_multisample; private static bool ARB_texture_non_power_of_two; private static bool ARB_texture_query_levels; private static bool ARB_texture_query_lod; private static bool ARB_texture_rectangle; private static bool ARB_texture_rg; private static bool ARB_texture_rgb10_a2ui; private static bool ARB_texture_stencil8; private static bool ARB_texture_storage; private static bool ARB_texture_storage_multisample; private static bool ARB_texture_swizzle; private static bool ARB_texture_view; private static bool ARB_timer_query; private static bool ARB_transform_feedback_instanced; private static bool ARB_transform_feedback_overflow_query; private static bool ARB_transform_feedback2; private static bool ARB_transform_feedback3; private static bool ARB_transpose_matrix; private static bool ARB_uniform_buffer_object; private static bool ARB_vertex_array_bgra; private static bool ARB_vertex_array_object; private static bool ARB_vertex_attrib_64bit; private static bool ARB_vertex_attrib_binding; private static bool ARB_vertex_blend; private static bool ARB_vertex_buffer_object; private static bool ARB_vertex_program; private static bool ARB_vertex_shader; private static bool ARB_vertex_type_10f_11f_11f_rev; private static bool ARB_vertex_type_2_10_10_10_rev; private static bool ARB_viewport_array; private static bool ARB_window_pos; private static bool ATI_draw_buffers; private static bool ATI_element_array; private static bool ATI_envmap_bumpmap; private static bool ATI_fragment_shader; private static bool ATI_map_object_buffer; private static bool ATI_meminfo; private static bool ATI_pixel_format_float; private static bool ATI_pn_triangles; private static bool ATI_separate_stencil; private static bool ATI_text_fragment_shader; private static bool ATI_texture_env_combine3; private static bool ATI_texture_float; private static bool ATI_texture_mirror_once; private static bool ATI_vertex_array_object; private static bool ATI_vertex_attrib_array_object; private static bool ATI_vertex_streams; private static bool EXT_422_pixels; private static bool EXT_abgr; private static bool EXT_bgra; private static bool EXT_bindable_uniform; private static bool EXT_blend_color; private static bool EXT_blend_equation_separate; private static bool EXT_blend_func_separate; private static bool EXT_blend_logic_op; private static bool EXT_blend_minmax; private static bool EXT_blend_subtract; private static bool EXT_clip_volume_hint; private static bool EXT_cmyka; private static bool EXT_color_subtable; private static bool EXT_compiled_vertex_array; private static bool EXT_convolution; private static bool EXT_coordinate_frame; private static bool EXT_copy_texture; private static bool EXT_cull_vertex; private static bool EXT_debug_label; private static bool EXT_debug_marker; private static bool EXT_depth_bounds_test; private static bool EXT_direct_state_access; private static bool EXT_draw_buffers2; private static bool EXT_draw_instanced; private static bool EXT_draw_range_elements; private static bool EXT_EGL_image_storage; private static bool EXT_EGL_sync; private static bool EXT_external_buffer; private static bool EXT_fog_coord; private static bool EXT_framebuffer_blit; private static bool EXT_framebuffer_blit_layers; private static bool EXT_framebuffer_multisample; private static bool EXT_framebuffer_multisample_blit_scaled; private static bool EXT_framebuffer_object; private static bool EXT_framebuffer_sRGB; private static bool EXT_geometry_shader4; private static bool EXT_gpu_program_parameters; private static bool EXT_gpu_shader4; private static bool EXT_histogram; private static bool EXT_index_array_formats; private static bool EXT_index_func; private static bool EXT_index_material; private static bool EXT_index_texture; private static bool EXT_light_texture; private static bool EXT_memory_object; private static bool EXT_memory_object_fd; private static bool EXT_memory_object_win32; private static bool EXT_misc_attribute; private static bool EXT_multi_draw_arrays; private static bool EXT_multisample; private static bool EXT_multiview_tessellation_geometry_shader; private static bool EXT_multiview_texture_multisample; private static bool EXT_multiview_timer_query; private static bool EXT_packed_depth_stencil; private static bool EXT_packed_float; private static bool EXT_packed_pixels; private static bool EXT_paletted_texture; private static bool EXT_pixel_buffer_object; private static bool EXT_pixel_transform; private static bool EXT_pixel_transform_color_table; private static bool EXT_point_parameters; private static bool EXT_polygon_offset; private static bool EXT_polygon_offset_clamp; private static bool EXT_post_depth_coverage; private static bool EXT_provoking_vertex; private static bool EXT_raster_multisample; private static bool EXT_rescale_normal; private static bool EXT_secondary_color; private static bool EXT_semaphore; private static bool EXT_semaphore_fd; private static bool EXT_semaphore_win32; private static bool EXT_separate_shader_objects; private static bool EXT_separate_specular_color; private static bool EXT_shader_framebuffer_fetch; private static bool EXT_shader_framebuffer_fetch_non_coherent; private static bool EXT_shader_image_load_formatted; private static bool EXT_shader_image_load_store; private static bool EXT_shader_integer_mix; private static bool EXT_shader_samples_identical; private static bool EXT_shadow_funcs; private static bool EXT_shared_texture_palette; private static bool EXT_sparse_texture2; private static bool EXT_stencil_clear_tag; private static bool EXT_stencil_two_side; private static bool EXT_stencil_wrap; private static bool EXT_subtexture; private static bool EXT_texture; private static bool EXT_texture_array; private static bool EXT_texture_buffer_object; private static bool EXT_texture_compression_latc; private static bool EXT_texture_compression_rgtc; private static bool EXT_texture_compression_s3tc; private static bool EXT_texture_cube_map; private static bool EXT_texture_env_add; private static bool EXT_texture_env_combine; private static bool EXT_texture_env_dot3; private static bool EXT_texture_filter_anisotropic; private static bool EXT_texture_filter_minmax; private static bool EXT_texture_integer; private static bool EXT_texture_lod_bias; private static bool EXT_texture_mirror_clamp; private static bool EXT_texture_object; private static bool EXT_texture_perturb_normal; private static bool EXT_texture_shadow_lod; private static bool EXT_texture_shared_exponent; private static bool EXT_texture_snorm; private static bool EXT_texture_sRGB; private static bool EXT_texture_sRGB_decode; private static bool EXT_texture_sRGB_R8; private static bool EXT_texture_sRGB_RG8; private static bool EXT_texture_storage; private static bool EXT_texture_swizzle; private static bool EXT_texture3D; private static bool EXT_timer_query; private static bool EXT_transform_feedback; private static bool EXT_vertex_array; private static bool EXT_vertex_array_bgra; private static bool EXT_vertex_attrib_64bit; private static bool EXT_vertex_shader; private static bool EXT_vertex_weighting; private static bool EXT_win32_keyed_mutex; private static bool EXT_window_rectangles; private static bool EXT_x11_sync_object; private static bool GREMEDY_frame_terminator; private static bool GREMEDY_string_marker; private static bool HP_convolution_border_modes; private static bool HP_image_transform; private static bool HP_occlusion_test; private static bool HP_texture_lighting; private static bool IBM_cull_vertex; private static bool IBM_multimode_draw_arrays; private static bool IBM_rasterpos_clip; private static bool IBM_static_data; private static bool IBM_texture_mirrored_repeat; private static bool IBM_vertex_array_lists; private static bool INGR_blend_func_separate; private static bool INGR_color_clamp; private static bool INGR_interlace_read; private static bool INTEL_blackhole_render; private static bool INTEL_conservative_rasterization; private static bool INTEL_fragment_shader_ordering; private static bool INTEL_framebuffer_CMAA; private static bool INTEL_map_texture; private static bool INTEL_parallel_arrays; private static bool INTEL_performance_query; private static bool KHR_blend_equation_advanced; private static bool KHR_blend_equation_advanced_coherent; private static bool KHR_context_flush_control; private static bool KHR_debug; private static bool KHR_no_error; private static bool KHR_parallel_shader_compile; private static bool KHR_robust_buffer_access_behavior; private static bool KHR_robustness; private static bool KHR_shader_subgroup; private static bool KHR_texture_compression_astc_hdr; private static bool KHR_texture_compression_astc_ldr; private static bool KHR_texture_compression_astc_sliced_3d; private static bool MESA_framebuffer_flip_x; private static bool MESA_framebuffer_flip_y; private static bool MESA_framebuffer_swap_xy; private static bool MESA_pack_invert; private static bool MESA_program_binary_formats; private static bool MESA_resize_buffers; private static bool MESA_shader_integer_functions; private static bool MESA_tile_raster_order; private static bool MESA_window_pos; private static bool MESA_ycbcr_texture; private static bool MESAX_texture_stack; private static bool NV_alpha_to_coverage_dither_control; private static bool NV_bindless_multi_draw_indirect; private static bool NV_bindless_multi_draw_indirect_count; private static bool NV_bindless_texture; private static bool NV_blend_equation_advanced; private static bool NV_blend_equation_advanced_coherent; private static bool NV_blend_minmax_factor; private static bool NV_blend_square; private static bool NV_clip_space_w_scaling; private static bool NV_command_list; private static bool NV_compute_program5; private static bool NV_compute_shader_derivatives; private static bool NV_conditional_render; private static bool NV_conservative_raster; private static bool NV_conservative_raster_dilate; private static bool NV_conservative_raster_pre_snap; private static bool NV_conservative_raster_pre_snap_triangles; private static bool NV_conservative_raster_underestimation; private static bool NV_copy_depth_to_color; private static bool NV_copy_image; private static bool NV_deep_texture3D; private static bool NV_depth_buffer_float; private static bool NV_depth_clamp; private static bool NV_draw_texture; private static bool NV_draw_vulkan_image; private static bool NV_evaluators; private static bool NV_explicit_multisample; private static bool NV_fence; private static bool NV_fill_rectangle; private static bool NV_float_buffer; private static bool NV_fog_distance; private static bool NV_fragment_coverage_to_color; private static bool NV_fragment_program; private static bool NV_fragment_program_option; private static bool NV_fragment_program2; private static bool NV_fragment_program4; private static bool NV_fragment_shader_barycentric; private static bool NV_fragment_shader_interlock; private static bool NV_framebuffer_mixed_samples; private static bool NV_framebuffer_multisample_coverage; private static bool NV_geometry_program4; private static bool NV_geometry_shader_passthrough; private static bool NV_geometry_shader4; private static bool NV_gpu_multicast; private static bool NV_gpu_program4; private static bool NV_gpu_program5; private static bool NV_gpu_program5_mem_extended; private static bool NV_gpu_shader5; private static bool NV_half_float; private static bool NV_internalformat_sample_query; private static bool NV_light_max_exponent; private static bool NV_memory_attachment; private static bool NV_memory_object_sparse; private static bool NV_mesh_shader; private static bool NV_multisample_coverage; private static bool NV_multisample_filter_hint; private static bool NV_occlusion_query; private static bool NV_packed_depth_stencil; private static bool NV_parameter_buffer_object; private static bool NV_parameter_buffer_object2; private static bool NV_path_rendering; private static bool NV_path_rendering_shared_edge; private static bool NV_pixel_data_range; private static bool NV_point_sprite; private static bool NV_present_video; private static bool NV_primitive_restart; private static bool NV_primitive_shading_rate; private static bool NV_query_resource; private static bool NV_query_resource_tag; private static bool NV_register_combiners; private static bool NV_register_combiners2; private static bool NV_representative_fragment_test; private static bool NV_robustness_video_memory_purge; private static bool NV_sample_locations; private static bool NV_sample_mask_override_coverage; private static bool NV_scissor_exclusive; private static bool NV_shader_atomic_counters; private static bool NV_shader_atomic_float; private static bool NV_shader_atomic_float64; private static bool NV_shader_atomic_fp16_vector; private static bool NV_shader_atomic_int64; private static bool NV_shader_buffer_load; private static bool NV_shader_buffer_store; private static bool NV_shader_storage_buffer_object; private static bool NV_shader_subgroup_partitioned; private static bool NV_shader_texture_footprint; private static bool NV_shader_thread_group; private static bool NV_shader_thread_shuffle; private static bool NV_shading_rate_image; private static bool NV_stereo_view_rendering; private static bool NV_tessellation_program5; private static bool NV_texgen_emboss; private static bool NV_texgen_reflection; private static bool NV_texture_barrier; private static bool NV_texture_compression_vtc; private static bool NV_texture_env_combine4; private static bool NV_texture_expand_normal; private static bool NV_texture_multisample; private static bool NV_texture_rectangle; private static bool NV_texture_rectangle_compressed; private static bool NV_texture_shader; private static bool NV_texture_shader2; private static bool NV_texture_shader3; private static bool NV_timeline_semaphore; private static bool NV_transform_feedback; private static bool NV_transform_feedback2; private static bool NV_uniform_buffer_std430_layout; private static bool NV_uniform_buffer_unified_memory; private static bool NV_vdpau_interop; private static bool NV_vdpau_interop2; private static bool NV_vertex_array_range; private static bool NV_vertex_array_range2; private static bool NV_vertex_attrib_integer_64bit; private static bool NV_vertex_buffer_unified_memory; private static bool NV_vertex_program; private static bool NV_vertex_program1_1; private static bool NV_vertex_program2; private static bool NV_vertex_program2_option; private static bool NV_vertex_program3; private static bool NV_vertex_program4; private static bool NV_video_capture; private static bool NV_viewport_array2; private static bool NV_viewport_swizzle; private static bool NVX_blend_equation_advanced_multi_draw_buffers; private static bool NVX_conditional_render; private static bool NVX_gpu_memory_info; private static bool NVX_gpu_multicast2; private static bool NVX_linked_gpu_multicast; private static bool NVX_progress_fence; private static bool OES_byte_coordinates; private static bool OES_compressed_paletted_texture; private static bool OES_fixed_point; private static bool OES_query_matrix; private static bool OES_read_format; private static bool OES_single_precision; private static bool OML_interlace; private static bool OML_resample; private static bool OML_subsample; private static bool OVR_multiview; private static bool OVR_multiview2; private static bool PGI_misc_hints; private static bool PGI_vertex_hints; private static bool REND_screen_coordinates; private static bool S3_s3tc; private static bool SGI_color_matrix; private static bool SGI_color_table; private static bool SGI_texture_color_table; private static bool SGIS_detail_texture; private static bool SGIS_fog_function; private static bool SGIS_generate_mipmap; private static bool SGIS_multisample; private static bool SGIS_pixel_texture; private static bool SGIS_point_line_texgen; private static bool SGIS_point_parameters; private static bool SGIS_sharpen_texture; private static bool SGIS_texture_border_clamp; private static bool SGIS_texture_color_mask; private static bool SGIS_texture_edge_clamp; private static bool SGIS_texture_filter4; private static bool SGIS_texture_lod; private static bool SGIS_texture_select; private static bool SGIS_texture4D; private static bool SGIX_async; private static bool SGIX_async_histogram; private static bool SGIX_async_pixel; private static bool SGIX_blend_alpha_minmax; private static bool SGIX_calligraphic_fragment; private static bool SGIX_clipmap; private static bool SGIX_convolution_accuracy; private static bool SGIX_depth_pass_instrument; private static bool SGIX_depth_texture; private static bool SGIX_flush_raster; private static bool SGIX_fog_offset; private static bool SGIX_fragment_lighting; private static bool SGIX_framezoom; private static bool SGIX_igloo_interface; private static bool SGIX_instruments; private static bool SGIX_interlace; private static bool SGIX_ir_instrument1; private static bool SGIX_list_priority; private static bool SGIX_pixel_texture; private static bool SGIX_pixel_tiles; private static bool SGIX_polynomial_ffd; private static bool SGIX_reference_plane; private static bool SGIX_resample; private static bool SGIX_scalebias_hint; private static bool SGIX_shadow; private static bool SGIX_shadow_ambient; private static bool SGIX_sprite; private static bool SGIX_subsample; private static bool SGIX_tag_sample_buffer; private static bool SGIX_texture_add_env; private static bool SGIX_texture_coordinate_clamp; private static bool SGIX_texture_lod_bias; private static bool SGIX_texture_multi_buffer; private static bool SGIX_texture_scale_bias; private static bool SGIX_vertex_preclip; private static bool SGIX_ycrcb; private static bool SGIX_ycrcb_subsample; private static bool SGIX_ycrcba; private static bool SUN_convolution_border_modes; private static bool SUN_global_alpha; private static bool SUN_mesh_array; private static bool SUN_slice_accum; private static bool SUN_triangle_list; private static bool SUN_vertex; private static bool SUNX_constant_data; private static bool WIN_phong_shading; private static bool WIN_specular_fog; #endregion } }