//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="FormThreading.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; namespace StgSharp.Graphics { public abstract partial class Form { private List multiFrameAsyncThreadList = new List(); private List singleFrameAsyncThreadList = new List(); /// /// Init this form and render it on screen, and respond with operation /// public unsafe void Show() { Init(); frameTimeProvider = new TimeSpanProvider(1 / 60.0, TimeSpanProvider.DefaultProvider); MethodInfo[] methods = this.GetType().GetMethods( BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly); GahterSignleFrameAsyncThread(methods); GatherMultiFrameAsyncThread(methods); //if no other operation if (singleFrameAsyncThreadList.Count == 0) { while (!ShouldClose) { ProcessInput(); Main( ); InternalIO.glfwSwapBuffers(windowID); InternalIO.glfwPollEvents(); frameTimeProvider.WaitNextSpan(); Interlocked.Add(ref _frameCount, 1); } return; } List> threadGroup = singleFrameAsyncThreadList.GroupBy((t) => t.Priority).ToList(); if (threadGroup.Count == 1) { int p = threadGroup.First().Key; (Barrier, Barrier) bPair = FrameAsyncThread.CombineAsync(true, singleFrameAsyncThreadList); FrameAsyncThread.AsyncStartAll(singleFrameAsyncThreadList); switch (Scaler.SignOf(p)) { case 0: while (!ShouldClose) { bPair.Item1.SignalAndWait(); ProcessInput(); Main( ); InternalIO.glfwSwapBuffers(windowID); InternalIO.glfwPollEvents(); bPair.Item2.SignalAndWait(); Interlocked.Add(ref _frameCount, 1); frameTimeProvider.WaitNextSpan(); } break; case 1: while (!ShouldClose) { bPair.Item1.SignalAndWait(); bPair.Item2.SignalAndWait(); ProcessInput(); Main( ); InternalIO.glfwSwapBuffers(windowID); InternalIO.glfwPollEvents(); Interlocked.Add(ref _frameCount, 1); frameTimeProvider.WaitNextSpan(); } break; case -1: while (!ShouldClose) { ProcessInput(); Main( ); InternalIO.glfwSwapBuffers(windowID); InternalIO.glfwPollEvents(); bPair.Item1.SignalAndWait(); bPair.Item2.SignalAndWait(); Interlocked.Add(ref _frameCount, 1); frameTimeProvider.WaitNextSpan(); } break; default: return; } FrameAsyncThread.TerminateAll(singleFrameAsyncThreadList); bPair.Item1.SignalAndWait(); return; } threadGroup.Sort(); int priority = threadGroup.Count; //rearrange priority label (Barrier, Barrier)[] barrierList = new (Barrier, Barrier)[priority]; for (int i = 0; i < priority; i++) { var group = threadGroup[i].ToList(); foreach (var t in group) { t.Priority = priority; } barrierList[i] = FrameAsyncThread.CombineAsync(true, group); //setting thread sync } FrameAsyncThread.AsyncStartAll(singleFrameAsyncThreadList); while (!ShouldClose) { barrierList[0].Item1.SignalAndWait(); int i = 0; while (i < priority - 1) { barrierList[i].Item2.SignalAndWait(); barrierList[i + 1].Item1.SignalAndWait(); } barrierList[priority - 1].Item1.SignalAndWait(); InternalIO.glfwSwapBuffers(windowID); InternalIO.glfwPollEvents(); frameTimeProvider.WaitNextSpan(); Interlocked.Add(ref _frameCount, 1); } FrameAsyncThread.TerminateAll(singleFrameAsyncThreadList); foreach ((Barrier, Barrier) bPair in barrierList) { bPair.Item1.SignalAndWait(); bPair.Item2.SignalAndWait(); } FrameAsyncThread.WaitAll(singleFrameAsyncThreadList); //InternalDeinit(); } private void GahterSignleFrameAsyncThread(MethodInfo[] methods) { if (methods.Length == 0) { return; } foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute { RenderActivityAttribute attr = m.GetCustomAttribute(false); if (attr == null) { continue; } if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void))) { throw new NotSupportedException("A render activity cannot have parameters, returning value or be static."); } ThreadStart s = (ThreadStart)Delegate.CreateDelegate(typeof(ThreadStart), this, m); FrameAsyncThread thread = new(s, attr._priority); singleFrameAsyncThreadList.Add(thread); } } private void GatherMultiFrameAsyncThread(MethodInfo[] methods) { if (methods.Length == 0) { return; } foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute { MultiFrameActivityAttribute attr = m.GetCustomAttribute(false); if (attr == null) { continue; } if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void))) { throw new NotSupportedException("A render activity cannot have parameters, returning value or be static."); } ThreadStart s = (ThreadStart)Delegate.CreateDelegate(typeof(ThreadStart), this, m); FrameAsyncThread thread = new(s, 0); multiFrameAsyncThreadList.Add(thread); } } } }