//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="glFunction.v4_6" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Graphics.OpenGL; using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace StgSharp.Graphics.OpenGL { public unsafe partial class OpenGLFunction { [MethodImpl(MethodImplOptions.AggressiveInlining)] public void MultiDrawArraysIndirectCount( uint mode, ReadOnlySpan indirect, nint drawcount, int maxdrawcount, int stride ) { fixed (IntPtr* indirectPtr = indirect) { _context->glMultiDrawArraysIndirectCount(mode, indirectPtr, drawcount, maxdrawcount, stride); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void MultiDrawElementsIndirectCount( uint mode, ShaderType type, ReadOnlySpan indirect, nint drawcount, int maxdrawcount, int stride ) { fixed (IntPtr* indirectPtr = indirect) { _context->glMultiDrawElementsIndirectCount(mode, (uint)type, indirectPtr, drawcount, maxdrawcount, stride); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void PolygonOffsetClamp( float factor, float units, float clamp ) { _context->glPolygonOffsetClamp(factor, units, clamp); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SpecializeShader( GlHandle shader, ReadOnlySpan pEntryPoint, uint numSpecializationConstants, ReadOnlySpan pConstantIndex, ReadOnlySpan pConstantValue ) { fixed (byte* pEntryPointPtr = pEntryPoint) { fixed (uint* pConstantIndexPtr = pConstantIndex) { fixed (uint* pConstantValuePtr = pConstantValue) { _context->glSpecializeShader(shader.Value, pEntryPointPtr, numSpecializationConstants, pConstantIndexPtr, pConstantValuePtr); } } } } } }