//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="glFunction.v4_2" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Graphics.OpenGL; using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace StgSharp.Graphics.OpenGL { public unsafe partial class OpenGLFunction { [MethodImpl(MethodImplOptions.AggressiveInlining)] public void BindImageTexture( uint unit, GlHandle texture, int level, byte layered, int layer, uint access, uint format ) { _context->glBindImageTexture(unit, texture.Value, level, layered, layer, access, format); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void DrawArraysInstancedBaseInstance( uint mode, int first, int count, int instancecount, uint baseinstance ) { _context->glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void DrawElementsInstancedBaseInstance( uint mode, int count, ShaderType type, ReadOnlySpan indices, int instancecount, uint baseinstance ) { fixed (IntPtr* indicesPtr = indices) { _context->glDrawElementsInstancedBaseInstance(mode, count, (uint)type, indicesPtr, instancecount, baseinstance); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void DrawElementsInstancedBaseVertexBaseInstance( uint mode, int count, ShaderType type, ReadOnlySpan indices, int instancecount, int basevertex, uint baseinstance ) { fixed (IntPtr* indicesPtr = indices) { _context->glDrawElementsInstancedBaseVertexBaseInstance(mode, count, (uint)type, indicesPtr, instancecount, basevertex, baseinstance); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void DrawTransformFeedbackInstanced( uint mode, uint id, int instancecount ) { _context->glDrawTransformFeedbackInstanced(mode, id, instancecount); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void DrawTransformFeedbackStreamInstanced( uint mode, uint id, uint stream, int instancecount ) { _context->glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void GetActiveAtomicCounterBufferiv( GlHandle program, GlHandle bufferIndex, uint pname, int* @params ) { _context->glGetActiveAtomicCounterBufferiv(program.Value, bufferIndex.Value, pname, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void GetInternalformativ( uint target, uint internalformat, uint pname, int count, int* @params ) { _context->glGetInternalformativ(target, internalformat, pname, count, @params); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void MemoryBarrier( uint barriers ) { _context->glMemoryBarrier(barriers); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void TexStorage1D( uint target, int levels, uint internalformat, int width ) { _context->glTexStorage1D(target, levels, internalformat, width); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void TexStorage2D( uint target, int levels, uint internalformat, int width, int height ) { _context->glTexStorage2D(target, levels, internalformat, width, height); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void TexStorage3D( uint target, int levels, uint internalformat, int width, int height, int depth ) { _context->glTexStorage3D(target, levels, internalformat, width, height, depth); } } }